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authorRémi Verschelde <rverschelde@gmail.com>2023-04-03 16:02:21 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-04-03 16:02:21 +0200
commitb237df8ceaf18665f7a1ce0a9c3afa064f4cbaf2 (patch)
tree49975b50f29ed27a8f6e8911ba3d6d453d6711ad /doc/classes/NavigationAgent3D.xml
parent4779d4f695cd2dbe7a991a9d0d149f58bed24dfb (diff)
parent6e324bb341c795905085e25e7f7c153d89949fa9 (diff)
downloadredot-engine-b237df8ceaf18665f7a1ce0a9c3afa064f4cbaf2.tar.gz
Merge pull request #75326 from smix8/navigationagent_expose_parameters_4.x
Expose NavigationAgent path postprocessing and pathfinding algorithm options
Diffstat (limited to 'doc/classes/NavigationAgent3D.xml')
-rw-r--r--doc/classes/NavigationAgent3D.xml6
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/NavigationAgent3D.xml b/doc/classes/NavigationAgent3D.xml
index 8630801f3e..6fdea5431d 100644
--- a/doc/classes/NavigationAgent3D.xml
+++ b/doc/classes/NavigationAgent3D.xml
@@ -150,6 +150,12 @@
<member name="path_metadata_flags" type="int" setter="set_path_metadata_flags" getter="get_path_metadata_flags" enum="NavigationPathQueryParameters3D.PathMetadataFlags" default="7">
Additional information to return with the navigation path.
</member>
+ <member name="path_postprocessing" type="int" setter="set_path_postprocessing" getter="get_path_postprocessing" enum="NavigationPathQueryParameters3D.PathPostProcessing" default="0">
+ The path postprocessing applied to the raw path corridor found by the [member pathfinding_algorithm].
+ </member>
+ <member name="pathfinding_algorithm" type="int" setter="set_pathfinding_algorithm" getter="get_pathfinding_algorithm" enum="NavigationPathQueryParameters3D.PathfindingAlgorithm" default="0">
+ The pathfinding algorithm used in the path query.
+ </member>
<member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5">
The radius of the avoidance agent. This is the "body" of the avoidance agent and not the avoidance maneuver starting radius (which is controlled by [member neighbor_distance]).
Does not affect normal pathfinding. To change an actor's pathfinding radius bake [NavigationMesh] resources with a different [member NavigationMesh.agent_radius] property and use different navigation maps for each actor size.