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authorsmix8 <52464204+smix8@users.noreply.github.com>2023-07-09 21:19:09 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2023-07-09 21:19:22 +0200
commit976f5338c598fe2995e0444ca861b8e4f92da2f5 (patch)
tree6c50f886d6ad8a7b866356a7a0b7071f8fa7e53a /doc/classes/NavigationMeshGenerator.xml
parent85c9db592f22941ce7c2a540a526e702f4cc1848 (diff)
downloadredot-engine-976f5338c598fe2995e0444ca861b8e4f92da2f5.tar.gz
Add performance note for parsing source geometry
Adds performance note for parsing source geometry.
Diffstat (limited to 'doc/classes/NavigationMeshGenerator.xml')
-rw-r--r--doc/classes/NavigationMeshGenerator.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/NavigationMeshGenerator.xml b/doc/classes/NavigationMeshGenerator.xml
index 0b9e67b0fa..dc9b7dc3b2 100644
--- a/doc/classes/NavigationMeshGenerator.xml
+++ b/doc/classes/NavigationMeshGenerator.xml
@@ -47,6 +47,7 @@
<description>
Parses the [SceneTree] for source geometry according to the properties of [param navigation_mesh]. Updates the provided [param source_geometry_data] resource with the resulting data. The resource can then be used to bake a navigation mesh with [method bake_from_source_geometry_data]. After the process is finished the optional [param callback] will be called.
[b]Note:[/b] This function needs to run on the main thread or with a deferred call as the SceneTree is not thread-safe.
+ [b]Performance:[/b] While convenient, reading data arrays from [Mesh] resources can affect the frame rate negatively. The data needs to be received from the GPU, stalling the [RenderingServer] in the process. For performance prefer the use of e.g. collision shapes or creating the data arrays entirely in code.
</description>
</method>
</methods>