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authorRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:22:57 +0200
committerRémi Verschelde <rverschelde@gmail.com>2020-03-30 18:23:02 +0200
commiteaaee63b629d6999fcc0c84e38886b964f6d051d (patch)
tree136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/NavigationObstacle2D.xml
parent0168709978154a89f137b44f33647e5d28a46250 (diff)
downloadredot-engine-eaaee63b629d6999fcc0c84e38886b964f6d051d.tar.gz
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'doc/classes/NavigationObstacle2D.xml')
-rw-r--r--doc/classes/NavigationObstacle2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml
index 4d12b985e0..ddd96975f1 100644
--- a/doc/classes/NavigationObstacle2D.xml
+++ b/doc/classes/NavigationObstacle2D.xml
@@ -4,7 +4,7 @@
2D Obstacle used in navigation for collision avoidance.
</brief_description>
<description>
- 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle] is physics safe.
+ 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe.
</description>
<tutorials>
</tutorials>