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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:22:57 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-03-30 18:23:02 +0200 |
commit | eaaee63b629d6999fcc0c84e38886b964f6d051d (patch) | |
tree | 136e327aa916afe2255bcf5d718963f2b1a84a4b /doc/classes/NavigationObstacle2D.xml | |
parent | 0168709978154a89f137b44f33647e5d28a46250 (diff) | |
download | redot-engine-eaaee63b629d6999fcc0c84e38886b964f6d051d.tar.gz |
doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
Diffstat (limited to 'doc/classes/NavigationObstacle2D.xml')
-rw-r--r-- | doc/classes/NavigationObstacle2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/NavigationObstacle2D.xml b/doc/classes/NavigationObstacle2D.xml index 4d12b985e0..ddd96975f1 100644 --- a/doc/classes/NavigationObstacle2D.xml +++ b/doc/classes/NavigationObstacle2D.xml @@ -4,7 +4,7 @@ 2D Obstacle used in navigation for collision avoidance. </brief_description> <description> - 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle] is physics safe. + 2D Obstacle used in navigation for collision avoidance. The obstacle needs navigation data to work correctly. This can be done by having the obstacle as a child of a [Navigation2D] node, or using [method set_navigation]. [NavigationObstacle2D] is physics safe. </description> <tutorials> </tutorials> |