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authorA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2023-08-16 14:00:29 +0200
committerA Thousand Ships <96648715+AThousandShips@users.noreply.github.com>2023-09-25 14:59:05 +0200
commita5fe392b7812f62309e228959e8b7ea8c93013d8 (patch)
tree8854c20b1b9d3c5b388ff5a7604562b888cee435 /doc/classes/Node.xml
parentdf0a822323a79e1a645f0c6a17d51c7602f23166 (diff)
downloadredot-engine-a5fe392b7812f62309e228959e8b7ea8c93013d8.tar.gz
Disallow nested custom multiplayers in `SceneTree`
Enables clearing the custom multiplayer
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r--doc/classes/Node.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml
index c9c94eff36..8da2f0b86b 100644
--- a/doc/classes/Node.xml
+++ b/doc/classes/Node.xml
@@ -851,6 +851,7 @@
</member>
<member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer">
The [MultiplayerAPI] instance associated with this node. See [method SceneTree.get_multiplayer].
+ [b]Note:[/b] Renaming the node, or moving it in the tree, will not move the [MultiplayerAPI] to the new path, you will have to update this manually.
</member>
<member name="name" type="StringName" setter="set_name" getter="get_name">
The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed.