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author | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2023-08-16 14:00:29 +0200 |
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committer | A Thousand Ships <96648715+AThousandShips@users.noreply.github.com> | 2023-09-25 14:59:05 +0200 |
commit | a5fe392b7812f62309e228959e8b7ea8c93013d8 (patch) | |
tree | 8854c20b1b9d3c5b388ff5a7604562b888cee435 /doc/classes/Node.xml | |
parent | df0a822323a79e1a645f0c6a17d51c7602f23166 (diff) | |
download | redot-engine-a5fe392b7812f62309e228959e8b7ea8c93013d8.tar.gz |
Disallow nested custom multiplayers in `SceneTree`
Enables clearing the custom multiplayer
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index c9c94eff36..8da2f0b86b 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -851,6 +851,7 @@ </member> <member name="multiplayer" type="MultiplayerAPI" setter="" getter="get_multiplayer"> The [MultiplayerAPI] instance associated with this node. See [method SceneTree.get_multiplayer]. + [b]Note:[/b] Renaming the node, or moving it in the tree, will not move the [MultiplayerAPI] to the new path, you will have to update this manually. </member> <member name="name" type="StringName" setter="set_name" getter="get_name"> The name of the node. This name is unique among the siblings (other child nodes from the same parent). When set to an existing name, the node will be automatically renamed. |