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author | Rémi Verschelde <rverschelde@gmail.com> | 2019-11-17 21:43:28 +0100 |
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committer | GitHub <noreply@github.com> | 2019-11-17 21:43:28 +0100 |
commit | cc025fc8e7e379cb157890d08720f2cbcc96e3ad (patch) | |
tree | 37349ad3b2d96b88f8c558ee3d6ed0bd1ea4fee2 /doc/classes/Node.xml | |
parent | d75b43e961deb75303e3b05f8887a7a3571880ea (diff) | |
parent | ae76c626017b48fb98d9acb453662adbe6ffabfc (diff) | |
download | redot-engine-cc025fc8e7e379cb157890d08720f2cbcc96e3ad.tar.gz |
Merge pull request #33663 from Calinou/add-node-get-process-priority
Implement `Node::get_process_priority()` and its associated property
Diffstat (limited to 'doc/classes/Node.xml')
-rw-r--r-- | doc/classes/Node.xml | 12 |
1 files changed, 3 insertions, 9 deletions
diff --git a/doc/classes/Node.xml b/doc/classes/Node.xml index 1f685aab81..cecbce90b3 100644 --- a/doc/classes/Node.xml +++ b/doc/classes/Node.xml @@ -783,15 +783,6 @@ Enables or disabled internal processing for this node. Internal processing happens in isolation from the normal [method _process] calls and is used by some nodes internally to guarantee proper functioning even if the node is paused or processing is disabled for scripting ([method set_process]). Only useful for advanced uses to manipulate built-in nodes' behaviour. </description> </method> - <method name="set_process_priority"> - <return type="void"> - </return> - <argument index="0" name="priority" type="int"> - </argument> - <description> - Sets the node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. - </description> - </method> <method name="set_process_unhandled_input"> <return type="void"> </return> @@ -847,6 +838,9 @@ <member name="pause_mode" type="int" setter="set_pause_mode" getter="get_pause_mode" enum="Node.PauseMode" default="0"> Pause mode. How the node will behave if the [SceneTree] is paused. </member> + <member name="process_priority" type="int" setter="set_process_priority" getter="get_process_priority" default="0"> + The node's priority in the execution order of the enabled processing callbacks (i.e. [constant NOTIFICATION_PROCESS], [constant NOTIFICATION_PHYSICS_PROCESS] and their internal counterparts). Nodes with a higher process priority will have their processing callbacks executed first. + </member> </members> <signals> <signal name="ready"> |