diff options
author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 19:31:35 +0300 |
---|---|---|
committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:37:55 +0300 |
commit | 693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch) | |
tree | c8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/Node3D.xml | |
parent | 410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff) | |
download | redot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz |
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Node3D.xml')
-rw-r--r-- | doc/classes/Node3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Node3D.xml b/doc/classes/Node3D.xml index c9bac4cb16..0d137bfac9 100644 --- a/doc/classes/Node3D.xml +++ b/doc/classes/Node3D.xml @@ -7,7 +7,7 @@ Most basic 3D game object, with a [Transform3D] and visibility settings. All other 3D game objects inherit from [Node3D]. Use [Node3D] as a parent node to move, scale, rotate and show/hide children in a 3D project. Affine operations (rotate, scale, translate) happen in parent's local coordinate system, unless the [Node3D] object is set as top-level. Affine operations in this coordinate system correspond to direct affine operations on the [Node3D]'s transform. The word local below refers to this coordinate system. The coordinate system that is attached to the [Node3D] object itself is referred to as object-local coordinate system. [b]Note:[/b] Unless otherwise specified, all methods that have angle parameters must have angles specified as [i]radians[/i]. To convert degrees to radians, use [method @GlobalScope.deg_to_rad]. - [b]Note:[/b] Be aware that "Spatial" nodes are now called "Node3D" starting with Redot 4. Any Redot 3.x references to "Spatial" nodes refer to "Node3D" in Redot 4. + [b]Note:[/b] Be aware that "Spatial" nodes are now called "Node3D" starting with Godot 4. Any Godot 3.x references to "Spatial" nodes refer to "Node3D" in Godot 4. </description> <tutorials> <link title="Introduction to 3D">$DOCS_URL/tutorials/3d/introduction_to_3d.html</link> |