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authorskyace65 <matthewehr@hotmail.com>2024-03-24 21:20:59 -0400
committerMax Hilbrunner <m.hilbrunner@gmail.com>2024-04-07 16:59:43 +0200
commitc83718624f948eea247191ae5183a40ed0f716a9 (patch)
tree4be7fe06114d5857966be4be291a072a831e727e /doc/classes/NodePath.xml
parente5b4ef8e9522e950033cbece39a31a4a76da19c1 (diff)
downloadredot-engine-c83718624f948eea247191ae5183a40ed0f716a9.tar.gz
Update links to outdated asset library demos
Update links to outdated asset library demos Co-authored-by: Max Hilbrunner <m.hilbrunner@gmail.com>
Diffstat (limited to 'doc/classes/NodePath.xml')
-rw-r--r--doc/classes/NodePath.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml
index 6e0799e796..f294b64576 100644
--- a/doc/classes/NodePath.xml
+++ b/doc/classes/NodePath.xml
@@ -34,7 +34,7 @@
[b]Note:[/b] In a boolean context, a [NodePath] will evaluate to [code]false[/code] if it is empty ([code]NodePath("")[/code]). Otherwise, a [NodePath] will always evaluate to [code]true[/code].
</description>
<tutorials>
- <link title="2D Role Playing Game Demo">https://godotengine.org/asset-library/asset/520</link>
+ <link title="2D Role Playing Game (RPG) Demo">https://godotengine.org/asset-library/asset/2729</link>
</tutorials>
<constructors>
<constructor name="NodePath">