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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-03-29 23:37:35 +0100 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2019-03-29 23:47:35 +0100 |
commit | d80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9 (patch) | |
tree | ff8c5d6c286c0dfc9db349090bffcda730b58e22 /doc/classes/NodePath.xml | |
parent | c8aa85189a8736bb9723770b9409e6f9c00fc249 (diff) | |
download | redot-engine-d80bc5cbbab71fb9b8f25ec56a0baa5b4cee68a9.tar.gz |
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
Diffstat (limited to 'doc/classes/NodePath.xml')
-rw-r--r-- | doc/classes/NodePath.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/NodePath.xml b/doc/classes/NodePath.xml index f589fa12b7..d2c70e2169 100644 --- a/doc/classes/NodePath.xml +++ b/doc/classes/NodePath.xml @@ -5,8 +5,8 @@ </brief_description> <description> A pre-parsed relative or absolute path in a scene tree, for use with [method Node.get_node] and similar functions. It can reference a node, a resource within a node, or a property of a node or resource. For instance, [code]"Path2D/PathFollow2D/Sprite:texture:size"[/code] would refer to the size property of the texture resource on the node named "Sprite" which is a child of the other named nodes in the path. Note that if you want to get a resource, you must end the path with a colon, otherwise the last element will be used as a property name. - You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [code]NodePath[/code] or the literal syntax [code]@"path"[/code]. Exporting a [code]NodePath[/code] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. - A [code]NodePath[/code] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. + You will usually just pass a string to [method Node.get_node] and it will be automatically converted, but you may occasionally want to parse a path ahead of time with [NodePath] or the literal syntax [code]@"path"[/code]. Exporting a [NodePath] variable will give you a node selection widget in the properties panel of the editor, which can often be useful. + A [NodePath] is made up of a list of node names, a list of "subnode" (resource) names, and the name of a property in the final node or resource. </description> <tutorials> </tutorials> |