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author | Juan Linietsky <reduzio@gmail.com> | 2017-09-12 17:42:36 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-12 17:45:41 -0300 |
commit | 4f929a0fdfae24b1ca5acf0b732219119090ee43 (patch) | |
tree | 730471182cae00f2e47c7430db441d057383d29b /doc/classes/OmniLight.xml | |
parent | 175777596ec3521731665dd750fd7087793b10fc (diff) | |
download | redot-engine-4f929a0fdfae24b1ca5acf0b732219119090ee43.tar.gz |
Changed the doc class generation to individual files per class. It is also possible to save module files in module directories and the build system will
recognize them.
Diffstat (limited to 'doc/classes/OmniLight.xml')
-rw-r--r-- | doc/classes/OmniLight.xml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/doc/classes/OmniLight.xml b/doc/classes/OmniLight.xml new file mode 100644 index 0000000000..c437b9b5d1 --- /dev/null +++ b/doc/classes/OmniLight.xml @@ -0,0 +1,55 @@ +<?xml version="1.0" encoding="UTF-8" ?> +<class name="OmniLight" inherits="Light" category="Core" version="3.0.alpha.custom_build"> + <brief_description> + OmniDirectional Light, such as a light bulb or a candle. + </brief_description> + <description> + An OmniDirectional light is a type of [Light] node that emits lights in all directions. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. + </description> + <tutorials> + </tutorials> + <demos> + </demos> + <methods> + <method name="get_shadow_detail" qualifiers="const"> + <return type="int" enum="OmniLight.ShadowDetail"> + </return> + <description> + </description> + </method> + <method name="get_shadow_mode" qualifiers="const"> + <return type="int" enum="OmniLight.ShadowMode"> + </return> + <description> + </description> + </method> + <method name="set_shadow_detail"> + <return type="void"> + </return> + <argument index="0" name="detail" type="int" enum="OmniLight.ShadowDetail"> + </argument> + <description> + </description> + </method> + <method name="set_shadow_mode"> + <return type="void"> + </return> + <argument index="0" name="mode" type="int" enum="OmniLight.ShadowMode"> + </argument> + <description> + </description> + </method> + </methods> + <members> + <member name="omni_attenuation" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="omni_range" type="float" setter="set_param" getter="get_param" brief=""> + </member> + <member name="omni_shadow_detail" type="int" setter="set_shadow_detail" getter="get_shadow_detail" brief="" enum="OmniLight.ShadowDetail"> + </member> + <member name="omni_shadow_mode" type="int" setter="set_shadow_mode" getter="get_shadow_mode" brief="" enum="OmniLight.ShadowMode"> + </member> + </members> + <constants> + </constants> +</class> |