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author | Spartan322 <Megacake1234@gmail.com> | 2024-11-12 13:46:08 -0500 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2024-11-12 13:46:59 -0500 |
commit | 3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d (patch) | |
tree | c7341bd56c977259578b127886c9a88eeef11820 /doc/classes/PackedScene.xml | |
parent | 5094c2a5f7d506b0e685120f14d1df42e1e9d495 (diff) | |
parent | cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e (diff) | |
download | redot-engine-3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d.tar.gz |
Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Diffstat (limited to 'doc/classes/PackedScene.xml')
-rw-r--r-- | doc/classes/PackedScene.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml index 415e468e21..baff5fed57 100644 --- a/doc/classes/PackedScene.xml +++ b/doc/classes/PackedScene.xml @@ -7,7 +7,7 @@ A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself. Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [member Node.owner] property). [b]Note:[/b] The node doesn't need to own itself. - [b]Example of loading a saved scene:[/b] + [b]Example:[/b] Load a saved scene: [codeblocks] [gdscript] # Use load() instead of preload() if the path isn't known at compile-time. @@ -22,7 +22,7 @@ AddChild(scene); [/csharp] [/codeblocks] - [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [method pack] will therefore only save those two nodes, but not [code]collision[/code]. + [b]Example:[/b] Save a node with different owners. The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [method pack] will therefore only save those two nodes, but not [code]collision[/code]. [codeblocks] [gdscript] # Create the objects. |