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authorSpartan322 <Megacake1234@gmail.com>2024-11-12 13:46:08 -0500
committerSpartan322 <Megacake1234@gmail.com>2024-11-12 13:46:59 -0500
commit3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d (patch)
treec7341bd56c977259578b127886c9a88eeef11820 /doc/classes/PackedScene.xml
parent5094c2a5f7d506b0e685120f14d1df42e1e9d495 (diff)
parentcb411fa960f0b7fdbd97dcdb4c90f9346360ee0e (diff)
downloadredot-engine-3a73c6ebd18bff0fa125be58d3ac9c7a63bab61d.tar.gz
Merge commit godotengine/godot@cb411fa960f0b7fdbd97dcdb4c90f9346360ee0e
Diffstat (limited to 'doc/classes/PackedScene.xml')
-rw-r--r--doc/classes/PackedScene.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/PackedScene.xml b/doc/classes/PackedScene.xml
index 415e468e21..baff5fed57 100644
--- a/doc/classes/PackedScene.xml
+++ b/doc/classes/PackedScene.xml
@@ -7,7 +7,7 @@
A simplified interface to a scene file. Provides access to operations and checks that can be performed on the scene resource itself.
Can be used to save a node to a file. When saving, the node as well as all the nodes it owns get saved (see [member Node.owner] property).
[b]Note:[/b] The node doesn't need to own itself.
- [b]Example of loading a saved scene:[/b]
+ [b]Example:[/b] Load a saved scene:
[codeblocks]
[gdscript]
# Use load() instead of preload() if the path isn't known at compile-time.
@@ -22,7 +22,7 @@
AddChild(scene);
[/csharp]
[/codeblocks]
- [b]Example of saving a node with different owners:[/b] The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [method pack] will therefore only save those two nodes, but not [code]collision[/code].
+ [b]Example:[/b] Save a node with different owners. The following example creates 3 objects: [Node2D] ([code]node[/code]), [RigidBody2D] ([code]body[/code]) and [CollisionObject2D] ([code]collision[/code]). [code]collision[/code] is a child of [code]body[/code] which is a child of [code]node[/code]. Only [code]body[/code] is owned by [code]node[/code] and [method pack] will therefore only save those two nodes, but not [code]collision[/code].
[codeblocks]
[gdscript]
# Create the objects.