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author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 16:05:54 +0300 |
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committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:54:52 +0300 |
commit | f90d13478a7691d82dce49a07dbcf52d702d070e (patch) | |
tree | 21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/PhysicalBone2D.xml | |
parent | c04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff) | |
download | redot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz |
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/PhysicalBone2D.xml')
-rw-r--r-- | doc/classes/PhysicalBone2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml index db8c61ed54..32b6e6bdf1 100644 --- a/doc/classes/PhysicalBone2D.xml +++ b/doc/classes/PhysicalBone2D.xml @@ -20,7 +20,7 @@ <method name="is_simulating_physics" qualifiers="const"> <return type="bool" /> <description> - Returns a boolean that indicates whether the [PhysicalBone2D] is running and simulating using the Godot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics. + Returns a boolean that indicates whether the [PhysicalBone2D] is running and simulating using the Redot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics. </description> </method> </methods> |