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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 16:05:54 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:54:52 +0300
commitf90d13478a7691d82dce49a07dbcf52d702d070e (patch)
tree21776ec4a9404dc74952f1812f1f2bcd9da314b5 /doc/classes/PhysicalBone2D.xml
parentc04c1f2fa3cfab0011d9c5af2ecbc807f1baadcf (diff)
downloadredot-engine-f90d13478a7691d82dce49a07dbcf52d702d070e.tar.gz
fix: replace "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/PhysicalBone2D.xml')
-rw-r--r--doc/classes/PhysicalBone2D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicalBone2D.xml b/doc/classes/PhysicalBone2D.xml
index db8c61ed54..32b6e6bdf1 100644
--- a/doc/classes/PhysicalBone2D.xml
+++ b/doc/classes/PhysicalBone2D.xml
@@ -20,7 +20,7 @@
<method name="is_simulating_physics" qualifiers="const">
<return type="bool" />
<description>
- Returns a boolean that indicates whether the [PhysicalBone2D] is running and simulating using the Godot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics.
+ Returns a boolean that indicates whether the [PhysicalBone2D] is running and simulating using the Redot 2D physics engine. When [code]true[/code], the PhysicalBone2D node is using physics.
</description>
</method>
</methods>