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author | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-11 16:01:38 -0700 |
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committer | PouleyKetchoupp <pouleyketchoup@gmail.com> | 2021-08-12 08:06:42 -0700 |
commit | 989acbbe810920e303ae248432a735b1a7e9f7d5 (patch) | |
tree | c995d87215b46936a620a99e49c20e6004ba557a /doc/classes/PhysicsDirectSpaceState3D.xml | |
parent | 7188cb60127c1f4e900f080adbc47a55645f1645 (diff) | |
download | redot-engine-989acbbe810920e303ae248432a735b1a7e9f7d5.tar.gz |
Uniformize layer names, script methods and documentation
- Back to 1-based layer names to make it clearer in editor UI
- Layer bit accessors are renamed to layer value and 1-based too
- Uniform errors and documentation in render and physics
- Fix a few remaining collision_layer used in place of collision_mask
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3D.xml')
-rw-r--r-- | doc/classes/PhysicsDirectSpaceState3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3D.xml b/doc/classes/PhysicsDirectSpaceState3D.xml index a6bfc8754d..13db50a2c7 100644 --- a/doc/classes/PhysicsDirectSpaceState3D.xml +++ b/doc/classes/PhysicsDirectSpaceState3D.xml @@ -59,7 +59,7 @@ [code]rid[/code]: The intersecting object's [RID]. [code]shape[/code]: The shape index of the colliding shape. If the ray did not intersect anything, then an empty dictionary is returned instead. - Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to check in, or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively. + Additionally, the method can take an [code]exclude[/code] array of objects or [RID]s that are to be excluded from collisions, a [code]collision_mask[/code] bitmask representing the physics layers to detect, or booleans to determine if the ray should collide with [PhysicsBody3D]s or [Area3D]s, respectively. </description> </method> <method name="intersect_shape"> |