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authorYuri Sizov <yuris@humnom.net>2022-08-06 21:11:48 +0300
committerYuri Sizov <yuris@humnom.net>2022-08-08 22:34:31 +0300
commitc5d7115038de5f83cb83e08748615a84fc26bee2 (patch)
tree13b9b42aac25f7769428ef91f637e260b768f25d /doc/classes/PhysicsDirectSpaceState3DExtension.xml
parent35c1eae8d70eb6ae49495339b95f89bcd084c3f2 (diff)
downloadredot-engine-c5d7115038de5f83cb83e08748615a84fc26bee2.tar.gz
Rename the argument tag to param in XML documentation
Diffstat (limited to 'doc/classes/PhysicsDirectSpaceState3DExtension.xml')
-rw-r--r--doc/classes/PhysicsDirectSpaceState3DExtension.xml106
1 files changed, 53 insertions, 53 deletions
diff --git a/doc/classes/PhysicsDirectSpaceState3DExtension.xml b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
index f150907963..98593012db 100644
--- a/doc/classes/PhysicsDirectSpaceState3DExtension.xml
+++ b/doc/classes/PhysicsDirectSpaceState3DExtension.xml
@@ -9,89 +9,89 @@
<methods>
<method name="_cast_motion" qualifiers="virtual">
<return type="bool" />
- <argument index="0" name="shape_rid" type="RID" />
- <argument index="1" name="transform" type="Transform3D" />
- <argument index="2" name="motion" type="Vector3" />
- <argument index="3" name="margin" type="float" />
- <argument index="4" name="collision_mask" type="int" />
- <argument index="5" name="collide_with_bodies" type="bool" />
- <argument index="6" name="collide_with_areas" type="bool" />
- <argument index="7" name="closest_safe" type="float*" />
- <argument index="8" name="closest_unsafe" type="float*" />
- <argument index="9" name="info" type="PhysicsServer3DExtensionShapeRestInfo*" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform3D" />
+ <param index="2" name="motion" type="Vector3" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="closest_safe" type="float*" />
+ <param index="8" name="closest_unsafe" type="float*" />
+ <param index="9" name="info" type="PhysicsServer3DExtensionShapeRestInfo*" />
<description>
</description>
</method>
<method name="_collide_shape" qualifiers="virtual">
<return type="bool" />
- <argument index="0" name="shape_rid" type="RID" />
- <argument index="1" name="transform" type="Transform3D" />
- <argument index="2" name="motion" type="Vector3" />
- <argument index="3" name="margin" type="float" />
- <argument index="4" name="collision_mask" type="int" />
- <argument index="5" name="collide_with_bodies" type="bool" />
- <argument index="6" name="collide_with_areas" type="bool" />
- <argument index="7" name="results" type="void*" />
- <argument index="8" name="max_results" type="int" />
- <argument index="9" name="result_count" type="int32_t*" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform3D" />
+ <param index="2" name="motion" type="Vector3" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="results" type="void*" />
+ <param index="8" name="max_results" type="int" />
+ <param index="9" name="result_count" type="int32_t*" />
<description>
</description>
</method>
<method name="_get_closest_point_to_object_volume" qualifiers="virtual const">
<return type="Vector3" />
- <argument index="0" name="object" type="RID" />
- <argument index="1" name="point" type="Vector3" />
+ <param index="0" name="object" type="RID" />
+ <param index="1" name="point" type="Vector3" />
<description>
</description>
</method>
<method name="_intersect_point" qualifiers="virtual">
<return type="int" />
- <argument index="0" name="position" type="Vector3" />
- <argument index="1" name="collision_mask" type="int" />
- <argument index="2" name="collide_with_bodies" type="bool" />
- <argument index="3" name="collide_with_areas" type="bool" />
- <argument index="4" name="results" type="PhysicsServer3DExtensionShapeResult*" />
- <argument index="5" name="max_results" type="int" />
+ <param index="0" name="position" type="Vector3" />
+ <param index="1" name="collision_mask" type="int" />
+ <param index="2" name="collide_with_bodies" type="bool" />
+ <param index="3" name="collide_with_areas" type="bool" />
+ <param index="4" name="results" type="PhysicsServer3DExtensionShapeResult*" />
+ <param index="5" name="max_results" type="int" />
<description>
</description>
</method>
<method name="_intersect_ray" qualifiers="virtual">
<return type="bool" />
- <argument index="0" name="from" type="Vector3" />
- <argument index="1" name="to" type="Vector3" />
- <argument index="2" name="collision_mask" type="int" />
- <argument index="3" name="collide_with_bodies" type="bool" />
- <argument index="4" name="collide_with_areas" type="bool" />
- <argument index="5" name="hit_from_inside" type="bool" />
- <argument index="6" name="hit_back_faces" type="bool" />
- <argument index="7" name="result" type="PhysicsServer3DExtensionRayResult*" />
+ <param index="0" name="from" type="Vector3" />
+ <param index="1" name="to" type="Vector3" />
+ <param index="2" name="collision_mask" type="int" />
+ <param index="3" name="collide_with_bodies" type="bool" />
+ <param index="4" name="collide_with_areas" type="bool" />
+ <param index="5" name="hit_from_inside" type="bool" />
+ <param index="6" name="hit_back_faces" type="bool" />
+ <param index="7" name="result" type="PhysicsServer3DExtensionRayResult*" />
<description>
</description>
</method>
<method name="_intersect_shape" qualifiers="virtual">
<return type="int" />
- <argument index="0" name="shape_rid" type="RID" />
- <argument index="1" name="transform" type="Transform3D" />
- <argument index="2" name="motion" type="Vector3" />
- <argument index="3" name="margin" type="float" />
- <argument index="4" name="collision_mask" type="int" />
- <argument index="5" name="collide_with_bodies" type="bool" />
- <argument index="6" name="collide_with_areas" type="bool" />
- <argument index="7" name="result_count" type="PhysicsServer3DExtensionShapeResult*" />
- <argument index="8" name="max_results" type="int" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform3D" />
+ <param index="2" name="motion" type="Vector3" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="result_count" type="PhysicsServer3DExtensionShapeResult*" />
+ <param index="8" name="max_results" type="int" />
<description>
</description>
</method>
<method name="_rest_info" qualifiers="virtual">
<return type="bool" />
- <argument index="0" name="shape_rid" type="RID" />
- <argument index="1" name="transform" type="Transform3D" />
- <argument index="2" name="motion" type="Vector3" />
- <argument index="3" name="margin" type="float" />
- <argument index="4" name="collision_mask" type="int" />
- <argument index="5" name="collide_with_bodies" type="bool" />
- <argument index="6" name="collide_with_areas" type="bool" />
- <argument index="7" name="rest_info" type="PhysicsServer3DExtensionShapeRestInfo*" />
+ <param index="0" name="shape_rid" type="RID" />
+ <param index="1" name="transform" type="Transform3D" />
+ <param index="2" name="motion" type="Vector3" />
+ <param index="3" name="margin" type="float" />
+ <param index="4" name="collision_mask" type="int" />
+ <param index="5" name="collide_with_bodies" type="bool" />
+ <param index="6" name="collide_with_areas" type="bool" />
+ <param index="7" name="rest_info" type="PhysicsServer3DExtensionShapeRestInfo*" />
<description>
</description>
</method>