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| author | chris.clst <christophe.claustre.31@gmail.com> | 2021-11-14 03:23:22 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-11-14 03:23:22 +0100 |
| commit | 038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4 (patch) | |
| tree | 29dfaacbcab32b7915743a5959f57b05d7816c31 /doc/classes/PhysicsRayQueryParameters3D.xml | |
| parent | cc39ba5509263346f33894be3a2c84580c1168a9 (diff) | |
| parent | ed300d7be536b1ec325ba77521eceee73dd0e5fb (diff) | |
| download | redot-engine-038be68649ca60d4a2ffb3c05bdd3cc8ec4841f4.tar.gz | |
Merge branch 'godotengine:master' into bugfix_shader_compile_spirv_from_source
Diffstat (limited to 'doc/classes/PhysicsRayQueryParameters3D.xml')
| -rw-r--r-- | doc/classes/PhysicsRayQueryParameters3D.xml | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/doc/classes/PhysicsRayQueryParameters3D.xml b/doc/classes/PhysicsRayQueryParameters3D.xml index dbd09e5128..3085ff3b35 100644 --- a/doc/classes/PhysicsRayQueryParameters3D.xml +++ b/doc/classes/PhysicsRayQueryParameters3D.xml @@ -24,6 +24,12 @@ <member name="from" type="Vector3" setter="set_from" getter="get_from" default="Vector3(0, 0, 0)"> The starting point of the ray being queried for, in global coordinates. </member> + <member name="hit_back_faces" type="bool" setter="set_hit_back_faces" getter="is_hit_back_faces_enabled" default="true"> + If [code]true[/code], the query will hit back faces with concave polygon shapes with back face enabled or heightmap shapes. + </member> + <member name="hit_from_inside" type="bool" setter="set_hit_from_inside" getter="is_hit_from_inside_enabled" default="false"> + If [code]true[/code], the query will detect a hit when starting inside shapes. In this case the collision normal will be [code]Vector3(0, 0, 0)[/code]. Does not affect concave polygon shapes or heightmap shapes. + </member> <member name="to" type="Vector3" setter="set_to" getter="get_to" default="Vector3(0, 0, 0)"> The ending point of the ray being queried for, in global coordinates. </member> |
