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authorHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-28 21:59:48 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2020-01-28 22:04:29 +0100
commit8ea77b96b26a0d64992c3b23214c74cf5bda30e5 (patch)
treec4cb368ec1715ba119ea50136f71ce43cbe07f4d /doc/classes/Polygon2D.xml
parent9aa9aa29183961acf04fa4c3fd584aea041bfd91 (diff)
downloadredot-engine-8ea77b96b26a0d64992c3b23214c74cf5bda30e5.tar.gz
Mention 2D polygon limits and how to increase them in the documentation
This closes #21793.
Diffstat (limited to 'doc/classes/Polygon2D.xml')
-rw-r--r--doc/classes/Polygon2D.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/Polygon2D.xml b/doc/classes/Polygon2D.xml
index 3f6da2baf8..889c55780a 100644
--- a/doc/classes/Polygon2D.xml
+++ b/doc/classes/Polygon2D.xml
@@ -5,6 +5,7 @@
</brief_description>
<description>
A Polygon2D is defined by a set of points. Each point is connected to the next, with the final point being connected to the first, resulting in a closed polygon. Polygon2Ds can be filled with color (solid or gradient) or filled with a given texture.
+ [b]Note:[/b] By default, Godot can only draw up to 4,096 polygon points at a time. To increase this limit, open the Project Settings and increase [member ProjectSettings.rendering/limits/buffers/canvas_polygon_buffer_size_kb] and [member ProjectSettings.rendering/limits/buffers/canvas_polygon_index_buffer_size_kb].
</description>
<tutorials>
</tutorials>