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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-11 22:59:35 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-12 02:22:40 +0100 |
commit | b7b18a494030ed5c92d2ac25b5d29f314a08d103 (patch) | |
tree | 0b6f66e96925eaae4b71941af55953ecaf10d076 /doc/classes/ProceduralSkyMaterial.xml | |
parent | cf13f8af648c075282e596744e48d60c25fae283 (diff) | |
download | redot-engine-b7b18a494030ed5c92d2ac25b5d29f314a08d103.tar.gz |
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
- Tweak colors to be less saturated and more balanced (in terms of hue).
The cool blue sky is balanced by a warm brown ground,
which makes reflections look closer to how they'd look like when using
an HDRI panorama texture.
- Make the ground color dark on both ProceduralSkyMaterial and
PhysicalSkyMaterial to reduce indoor light leaking, especially
when using GI.
- Tweak the PhysicalSkyMaterial colors to be as close as possible
to ProceduralSkyMaterial (with the default sun orientation).
- Tweak editor environment defaults to be identical to the default
ProceduralSkyMaterial colors. Previously, the default editor sky
color was different from the colors of a newly created
ProceduralSkyMaterial resource.
Both new skies were tested without GI, with SDFGI and with VoxelGI.
They were tuned to look best when using ACES tonemapping with a
whitepoint set to 6, but they still look good with other
tonemapping operators.
Diffstat (limited to 'doc/classes/ProceduralSkyMaterial.xml')
-rw-r--r-- | doc/classes/ProceduralSkyMaterial.xml | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/doc/classes/ProceduralSkyMaterial.xml b/doc/classes/ProceduralSkyMaterial.xml index e3db74894b..dc6ead1b01 100644 --- a/doc/classes/ProceduralSkyMaterial.xml +++ b/doc/classes/ProceduralSkyMaterial.xml @@ -11,7 +11,7 @@ <tutorials> </tutorials> <members> - <member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.12, 0.12, 0.13, 1)"> + <member name="ground_bottom_color" type="Color" setter="set_ground_bottom_color" getter="get_ground_bottom_color" default="Color(0.2, 0.169, 0.133, 1)"> Color of the ground at the bottom. Blends with [member ground_horizon_color]. </member> <member name="ground_curve" type="float" setter="set_ground_curve" getter="get_ground_curve" default="0.02"> @@ -20,25 +20,25 @@ <member name="ground_energy" type="float" setter="set_ground_energy" getter="get_ground_energy" default="1.0"> Amount of energy contribution from the ground. </member> - <member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color" default="Color(0.37, 0.33, 0.31, 1)"> + <member name="ground_horizon_color" type="Color" setter="set_ground_horizon_color" getter="get_ground_horizon_color" default="Color(0.6463, 0.6558, 0.6708, 1)"> Color of the ground at the horizon. Blends with [member ground_bottom_color]. </member> - <member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve" default="0.09"> + <member name="sky_curve" type="float" setter="set_sky_curve" getter="get_sky_curve" default="0.15"> How quickly the [member sky_horizon_color] fades into the [member sky_top_color]. </member> <member name="sky_energy" type="float" setter="set_sky_energy" getter="get_sky_energy" default="1.0"> Amount of energy contribution from the sky. </member> - <member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color" default="Color(0.55, 0.69, 0.81, 1)"> + <member name="sky_horizon_color" type="Color" setter="set_sky_horizon_color" getter="get_sky_horizon_color" default="Color(0.6463, 0.6558, 0.6708, 1)"> Color of the sky at the horizon. Blends with [member sky_top_color]. </member> - <member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color" default="Color(0.35, 0.46, 0.71, 1)"> + <member name="sky_top_color" type="Color" setter="set_sky_top_color" getter="get_sky_top_color" default="Color(0.385, 0.454, 0.55, 1)"> Color of the sky at the top. Blends with [member sky_horizon_color]. </member> - <member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="100.0"> + <member name="sun_angle_max" type="float" setter="set_sun_angle_max" getter="get_sun_angle_max" default="30.0"> Distance from center of sun where it fades out completely. </member> - <member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.05"> + <member name="sun_curve" type="float" setter="set_sun_curve" getter="get_sun_curve" default="0.15"> How quickly the sun fades away between the edge of the sun disk and [member sun_angle_max]. </member> </members> |