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author | reduz <reduzio@gmail.com> | 2022-03-14 15:52:03 +0100 |
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committer | reduz <reduzio@gmail.com> | 2022-03-15 18:39:31 +0100 |
commit | 8b547331bec150b682fda94da1568fbcbda689ba (patch) | |
tree | 49159fd03ccc81cbfc2b4c6a70d1b7f1ac9cc5a1 /doc/classes/ProgressBar.xml | |
parent | 41edfc88a3f82e643ad3f4613de7a787a00ee68a (diff) | |
download | redot-engine-8b547331bec150b682fda94da1568fbcbda689ba.tar.gz |
Create GDExtension clases for PhysicsServer3D
* Allows creating a GDExtension based 3D Physics Server (for Bullet, PhysX, etc. support)
* Some changes on native struct binding for PhysicsServer
This allows a 3D Physics server created entirely from GDExtension. Once it works, the idea is to port the 2D one to it.
Diffstat (limited to 'doc/classes/ProgressBar.xml')
-rw-r--r-- | doc/classes/ProgressBar.xml | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/ProgressBar.xml b/doc/classes/ProgressBar.xml index 60b66a2493..1e9ab7c375 100644 --- a/doc/classes/ProgressBar.xml +++ b/doc/classes/ProgressBar.xml @@ -12,8 +12,6 @@ <member name="percent_visible" type="bool" setter="set_percent_visible" getter="is_percent_visible" default="true"> If [code]true[/code], the fill percentage is displayed on the bar. </member> - <member name="size_flags_vertical" type="int" setter="set_v_size_flags" getter="get_v_size_flags" overrides="Control" default="0" /> - <member name="step" type="float" setter="set_step" getter="get_step" overrides="Range" default="0.01" /> </members> <theme_items> <theme_item name="font_color" data_type="color" type="Color" default="Color(0.95, 0.95, 0.95, 1)"> |