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authorRémi Verschelde <rverschelde@gmail.com>2022-09-12 16:29:40 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-09-12 16:29:45 +0200
commit1513d76cb9408b5d36d84a930736cf7911ee5a01 (patch)
treeddc6aa313b5eba27fec4a98de01ff711389c719a /doc/classes/ProjectSettings.xml
parentdbab737798e2f3d35370c3504ab3c57e6cc0d020 (diff)
downloadredot-engine-1513d76cb9408b5d36d84a930736cf7911ee5a01.tar.gz
Fix some errors affecting the Web editor
- Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702.
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml12
1 files changed, 12 insertions, 0 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 3dbf7c75e5..1f07a13c94 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -640,10 +640,22 @@
If [code]true[/code], Blender 3D scene files with the [code].blend[/code] extension will be imported by converting them to glTF 2.0.
This requires configuring a path to a Blender executable in the editor settings at [code]filesystem/import/blender/blender3_path[/code]. Blender 3.0 or later is required.
</member>
+ <member name="filesystem/import/blender/enabled.android" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/blender/enabled] on Android where Blender can't easily be accessed from Godot.
+ </member>
+ <member name="filesystem/import/blender/enabled.web" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/blender/enabled] on the Web where Blender can't easily be accessed from Godot.
+ </member>
<member name="filesystem/import/fbx/enabled" type="bool" setter="" getter="" default="true">
If [code]true[/code], Autodesk FBX 3D scene files with the [code].fbx[/code] extension will be imported by converting them to glTF 2.0.
This requires configuring a path to a FBX2glTF executable in the editor settings at [code]filesystem/import/fbx/fbx2gltf_path[/code].
</member>
+ <member name="filesystem/import/fbx/enabled.android" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/fbx/enabled] on Android where FBX2glTF can't easily be accessed from Godot.
+ </member>
+ <member name="filesystem/import/fbx/enabled.web" type="bool" setter="" getter="" default="false">
+ Override for [member filesystem/import/fbx/enabled] on the Web where FBX2glTF can't easily be accessed from Godot.
+ </member>
<member name="gui/common/default_scroll_deadzone" type="int" setter="" getter="" default="0">
Default value for [member ScrollContainer.scroll_deadzone], which will be used for all [ScrollContainer]s unless overridden.
</member>