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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2022-05-09 12:47:10 +0300
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2022-07-06 14:12:36 +0300
commit344ba0ffaf3f7d39bd5a1304ba6a6070d442a963 (patch)
tree318acb34fb6d8915522c0c05e5c9fb916f8e1227 /doc/classes/ProjectSettings.xml
parentcf194847468e00de682074a14b2cf4ccf7b69188 (diff)
downloadredot-engine-344ba0ffaf3f7d39bd5a1304ba6a6070d442a963.tar.gz
Refactor Font configuration and import UI, and Font resources.
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml6
1 files changed, 3 insertions, 3 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index 553005c4c4..7c378f33fe 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -628,7 +628,7 @@
Path to a custom [Font] resource to use as default for all GUI elements of the project.
</member>
<member name="gui/theme/default_font_antialiased" type="bool" setter="" getter="" default="true">
- If set to [code]true[/code], default font uses 8-bit anitialiased glyph rendering. See [member FontData.antialiased].
+ If set to [code]true[/code], default font uses 8-bit anitialiased glyph rendering. See [member FontFile.antialiased].
</member>
<member name="gui/theme/default_font_generate_mipmaps" type="bool" setter="" getter="" default="false">
If set to [code]true[/code], the default font will have mipmaps generated. This prevents text from looking grainy when a [Control] is scaled down, or when a [Label3D] is viewed from a long distance (if [member Label3D.texture_filter] is set to a mode that displays mipmaps).
@@ -636,7 +636,7 @@
[b]Note:[/b] This setting does not affect custom [Font]s used within the project.
</member>
<member name="gui/theme/default_font_hinting" type="int" setter="" getter="" default="1">
- Default font hinting mode. See [member FontData.hinting].
+ Default font hinting mode. See [member FontFile.hinting].
</member>
<member name="gui/theme/default_font_multichannel_signed_distance_field" type="bool" setter="" getter="" default="false">
If set to [code]true[/code], the default font will use multichannel signed distance field (MSDF) for crisp rendering at any size. Since this approach does not rely on rasterizing the font every time its size changes, this allows for resizing the font in real-time without any performance penalty. Text will also not look grainy for [Control]s that are scaled down (or for [Label3D]s viewed from a long distance).
@@ -644,7 +644,7 @@
[b]Note:[/b] This setting does not affect custom [Font]s used within the project.
</member>
<member name="gui/theme/default_font_subpixel_positioning" type="int" setter="" getter="" default="1">
- Default font glyph sub-pixel positioning mode. See [member FontData.subpixel_positioning].
+ Default font glyph sub-pixel positioning mode. See [member FontFile.subpixel_positioning].
</member>
<member name="gui/theme/default_theme_scale" type="float" setter="" getter="" default="1.0">
</member>