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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-03-05 22:54:48 +0100
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-04 00:15:09 +0200
commitd2271eb3008cf08ab60451631cf0da6f4a3576b7 (patch)
tree90f2cc09936a6b8b69fe1158d311ac5bc517aaa3 /doc/classes/ProjectSettings.xml
parentea4b8de2b4c06e6f18bf0470d716f787bddfecc3 (diff)
downloadredot-engine-d2271eb3008cf08ab60451631cf0da6f4a3576b7.tar.gz
Improve error message when the requested V-Sync mode cannot be used
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r--doc/classes/ProjectSettings.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml
index ae0ec64c27..40477d27d4 100644
--- a/doc/classes/ProjectSettings.xml
+++ b/doc/classes/ProjectSettings.xml
@@ -588,7 +588,7 @@
[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
</member>
<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
- Sets the VSync mode for the main game window.
+ Sets the V-Sync mode for the main game window.
See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application.
Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported.
</member>