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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-03-05 22:54:48 +0100 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-04 00:15:09 +0200 |
commit | d2271eb3008cf08ab60451631cf0da6f4a3576b7 (patch) | |
tree | 90f2cc09936a6b8b69fe1158d311ac5bc517aaa3 /doc/classes/ProjectSettings.xml | |
parent | ea4b8de2b4c06e6f18bf0470d716f787bddfecc3 (diff) | |
download | redot-engine-d2271eb3008cf08ab60451631cf0da6f4a3576b7.tar.gz |
Improve error message when the requested V-Sync mode cannot be used
Diffstat (limited to 'doc/classes/ProjectSettings.xml')
-rw-r--r-- | doc/classes/ProjectSettings.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/ProjectSettings.xml b/doc/classes/ProjectSettings.xml index ae0ec64c27..40477d27d4 100644 --- a/doc/classes/ProjectSettings.xml +++ b/doc/classes/ProjectSettings.xml @@ -588,7 +588,7 @@ [b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5. </member> <member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1"> - Sets the VSync mode for the main game window. + Sets the V-Sync mode for the main game window. See [enum DisplayServer.VSyncMode] for possible values and how they affect the behavior of your application. Depending on the platform and used renderer, the engine will fall back to [code]Enabled[/code], if the desired mode is not supported. </member> |