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author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 19:31:35 +0300 |
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committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:37:55 +0300 |
commit | 693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch) | |
tree | c8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/Projection.xml | |
parent | 410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff) | |
download | redot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz |
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Projection.xml')
-rw-r--r-- | doc/classes/Projection.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Projection.xml b/doc/classes/Projection.xml index 1665660da3..d1432b7e57 100644 --- a/doc/classes/Projection.xml +++ b/doc/classes/Projection.xml @@ -308,7 +308,7 @@ <param index="0" name="right" type="Projection" /> <description> Returns [code]true[/code] if the projections are not equal. - [b]Note:[/b] Due to floating-point precision errors, this may return [code]true[/code], even if the projections are virtually equal. An [code]is_equal_approx[/code] method may be added in a future version of Godot. + [b]Note:[/b] Due to floating-point precision errors, this may return [code]true[/code], even if the projections are virtually equal. An [code]is_equal_approx[/code] method may be added in a future version of Redot. </description> </operator> <operator name="operator *"> @@ -330,7 +330,7 @@ <param index="0" name="right" type="Projection" /> <description> Returns [code]true[/code] if the projections are equal. - [b]Note:[/b] Due to floating-point precision errors, this may return [code]false[/code], even if the projections are virtually equal. An [code]is_equal_approx[/code] method may be added in a future version of Godot. + [b]Note:[/b] Due to floating-point precision errors, this may return [code]false[/code], even if the projections are virtually equal. An [code]is_equal_approx[/code] method may be added in a future version of Redot. </description> </operator> <operator name="operator []"> |