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authorRémi Verschelde <remi@verschelde.fr>2021-11-16 14:10:09 +0100
committerGitHub <noreply@github.com>2021-11-16 14:10:09 +0100
commit471e7cbfc7d83220e45c16c7336214991ebc5515 (patch)
treeeba835e743b8f475e6ab4d6d13c349d3fbbc7833 /doc/classes/Quaternion.xml
parentbef20f53cf633b5d6bef651f7e58453aaeef5a49 (diff)
parent813466b3c893ce2d47098268475818d1e4e485b4 (diff)
downloadredot-engine-471e7cbfc7d83220e45c16c7336214991ebc5515.tar.gz
Merge pull request #54581 from aaronfranke/operator-docs
Diffstat (limited to 'doc/classes/Quaternion.xml')
-rw-r--r--doc/classes/Quaternion.xml15
1 files changed, 15 insertions, 0 deletions
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 542b58f50b..9fa2d9b60b 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -195,54 +195,64 @@
<return type="bool" />
<argument index="0" name="right" type="Quaternion" />
<description>
+ Returns [code]true[/code] if the quaternions are not equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator *">
<return type="Quaternion" />
<argument index="0" name="right" type="Quaternion" />
<description>
+ Composes these two quaternions by multiplying them together. This has the effect of rotating the second quaternion (the child) by the first quaternion (the parent).
</description>
</operator>
<operator name="operator *">
<return type="Vector3" />
<argument index="0" name="right" type="Vector3" />
<description>
+ Rotates (multiplies) the [Vector3] by the given [Quaternion].
</description>
</operator>
<operator name="operator *">
<return type="Quaternion" />
<argument index="0" name="right" type="float" />
<description>
+ Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator *">
<return type="Quaternion" />
<argument index="0" name="right" type="int" />
<description>
+ Multiplies each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator +">
<return type="Quaternion" />
<argument index="0" name="right" type="Quaternion" />
<description>
+ Adds each component of the left [Quaternion] to the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression, such as approximating an intermediate rotation between two nearby rotations.
</description>
</operator>
<operator name="operator -">
<return type="Quaternion" />
<argument index="0" name="right" type="Quaternion" />
<description>
+ Subtracts each component of the left [Quaternion] by the right [Quaternion]. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator /">
<return type="Quaternion" />
<argument index="0" name="right" type="float" />
<description>
+ Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator /">
<return type="Quaternion" />
<argument index="0" name="right" type="int" />
<description>
+ Divides each component of the [Quaternion] by the given value. This operation is not meaningful on its own, but it can be used as a part of a larger expression.
</description>
</operator>
<operator name="operator ==">
@@ -254,22 +264,27 @@
<return type="bool" />
<argument index="0" name="right" type="Quaternion" />
<description>
+ Returns [code]true[/code] if the quaternions are exactly equal.
+ [b]Note:[/b] Due to floating-point precision errors, consider using [method is_equal_approx] instead, which is more reliable.
</description>
</operator>
<operator name="operator []">
<return type="float" />
<argument index="0" name="index" type="int" />
<description>
+ Access quaternion components using their index. [code]q[0][/code] is equivalent to [code]q.x[/code], [code]q[1][/code] is equivalent to [code]q.y[/code], [code]q[2][/code] is equivalent to [code]q.z[/code], and [code]q[3][/code] is equivalent to [code]q.w[/code].
</description>
</operator>
<operator name="operator unary+">
<return type="Quaternion" />
<description>
+ Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable.
</description>
</operator>
<operator name="operator unary-">
<return type="Quaternion" />
<description>
+ Returns the negative value of the [Quaternion]. This is the same as writing [code]Quaternion(-q.x, -q.y, -q.z, -q.w)[/code]. This operation results in a quaternion that represents the same rotation.
</description>
</operator>
</operators>