summaryrefslogtreecommitdiffstats
path: root/doc/classes/Quaternion.xml
diff options
context:
space:
mode:
authorreduz <reduzio@gmail.com>2021-10-20 20:42:22 -0300
committerreduz <reduzio@gmail.com>2021-10-21 18:27:34 -0300
commita69541da4cf156ed00de7ed10887a1fc57dcbd14 (patch)
treef1345855da165570bd81c4aa2c3a71ab63a4ada2 /doc/classes/Quaternion.xml
parent9c9ec63e1dbd33cace4a988783f1130b4c3f06ad (diff)
downloadredot-engine-a69541da4cf156ed00de7ed10887a1fc57dcbd14.tar.gz
Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different). * Implement bitwidth based animation compression (see animation.h for format). * Can compress imported animations up to 10 times. * Compression format opens the door to streaming. * Works transparently (happens all inside animation.h)
Diffstat (limited to 'doc/classes/Quaternion.xml')
-rw-r--r--doc/classes/Quaternion.xml10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml
index 7858ac732b..1ef6320d61 100644
--- a/doc/classes/Quaternion.xml
+++ b/doc/classes/Quaternion.xml
@@ -90,6 +90,16 @@
Returns the dot product of two quaternions.
</description>
</method>
+ <method name="get_angle" qualifiers="const">
+ <return type="float" />
+ <description>
+ </description>
+ </method>
+ <method name="get_axis" qualifiers="const">
+ <return type="Vector3" />
+ <description>
+ </description>
+ </method>
<method name="get_euler" qualifiers="const">
<return type="Vector3" />
<description>