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author | reduz <reduzio@gmail.com> | 2021-10-20 20:42:22 -0300 |
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committer | reduz <reduzio@gmail.com> | 2021-10-21 18:27:34 -0300 |
commit | a69541da4cf156ed00de7ed10887a1fc57dcbd14 (patch) | |
tree | f1345855da165570bd81c4aa2c3a71ab63a4ada2 /doc/classes/Quaternion.xml | |
parent | 9c9ec63e1dbd33cace4a988783f1130b4c3f06ad (diff) | |
download | redot-engine-a69541da4cf156ed00de7ed10887a1fc57dcbd14.tar.gz |
Implement Animation Compression
Roughly based on https://github.com/godotengine/godot-proposals/issues/3375 (used format is slightly different).
* Implement bitwidth based animation compression (see animation.h for format).
* Can compress imported animations up to 10 times.
* Compression format opens the door to streaming.
* Works transparently (happens all inside animation.h)
Diffstat (limited to 'doc/classes/Quaternion.xml')
-rw-r--r-- | doc/classes/Quaternion.xml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/Quaternion.xml b/doc/classes/Quaternion.xml index 7858ac732b..1ef6320d61 100644 --- a/doc/classes/Quaternion.xml +++ b/doc/classes/Quaternion.xml @@ -90,6 +90,16 @@ Returns the dot product of two quaternions. </description> </method> + <method name="get_angle" qualifiers="const"> + <return type="float" /> + <description> + </description> + </method> + <method name="get_axis" qualifiers="const"> + <return type="Vector3" /> + <description> + </description> + </method> <method name="get_euler" qualifiers="const"> <return type="Vector3" /> <description> |