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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2021-12-15 22:26:54 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2021-12-15 22:26:54 +0800 |
commit | 4e393ab4a082560f8434b013f4f5bb551c2a0eaf (patch) | |
tree | 250618bd0d7856880ec923198dcb4a4872621bbc /doc/classes/RDFramebufferPass.xml | |
parent | de8348a9b31845dec3e585f5f0e5fc639138df09 (diff) | |
download | redot-engine-4e393ab4a082560f8434b013f4f5bb551c2a0eaf.tar.gz |
Fix indentations in class reference XMLs
Diffstat (limited to 'doc/classes/RDFramebufferPass.xml')
-rw-r--r-- | doc/classes/RDFramebufferPass.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RDFramebufferPass.xml b/doc/classes/RDFramebufferPass.xml index 4469a5d447..33e4248983 100644 --- a/doc/classes/RDFramebufferPass.xml +++ b/doc/classes/RDFramebufferPass.xml @@ -5,7 +5,7 @@ </brief_description> <description> This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments. - Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage. + Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage. </description> <tutorials> </tutorials> |