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authorHaoyu Qiu <timothyqiu32@gmail.com>2021-12-15 22:26:54 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2021-12-15 22:26:54 +0800
commit4e393ab4a082560f8434b013f4f5bb551c2a0eaf (patch)
tree250618bd0d7856880ec923198dcb4a4872621bbc /doc/classes/RDFramebufferPass.xml
parentde8348a9b31845dec3e585f5f0e5fc639138df09 (diff)
downloadredot-engine-4e393ab4a082560f8434b013f4f5bb551c2a0eaf.tar.gz
Fix indentations in class reference XMLs
Diffstat (limited to 'doc/classes/RDFramebufferPass.xml')
-rw-r--r--doc/classes/RDFramebufferPass.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RDFramebufferPass.xml b/doc/classes/RDFramebufferPass.xml
index 4469a5d447..33e4248983 100644
--- a/doc/classes/RDFramebufferPass.xml
+++ b/doc/classes/RDFramebufferPass.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This class contains the list of attachment descriptions for a framebuffer pass. Each points with an index to a previously supplied list of texture attachments.
- Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
+ Multipass framebuffers can optimize some configurations in mobile, on desktop they provide little to no advantage.
</description>
<tutorials>
</tutorials>