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authorAaron Franke <arnfranke@yahoo.com>2021-09-20 19:37:32 -0500
committerAaron Franke <arnfranke@yahoo.com>2021-09-20 20:59:33 -0500
commitd54f2ad7cac0f15c757ace54ad209fcedb3053bf (patch)
tree3dcb8a63bdbad82e7b2d591879a0efa173244cbd /doc/classes/RDFramebufferPass.xml
parent2d1699ef82a29ef65d810194ee76dddc0d9e0389 (diff)
downloadredot-engine-d54f2ad7cac0f15c757ace54ad209fcedb3053bf.tar.gz
Don't generate empty doc sections and reduce code duplication
Diffstat (limited to 'doc/classes/RDFramebufferPass.xml')
-rw-r--r--doc/classes/RDFramebufferPass.xml2
1 files changed, 0 insertions, 2 deletions
diff --git a/doc/classes/RDFramebufferPass.xml b/doc/classes/RDFramebufferPass.xml
index c26c41f93f..4469a5d447 100644
--- a/doc/classes/RDFramebufferPass.xml
+++ b/doc/classes/RDFramebufferPass.xml
@@ -9,8 +9,6 @@
</description>
<tutorials>
</tutorials>
- <methods>
- </methods>
<members>
<member name="color_attachments" type="PackedInt32Array" setter="set_color_attachments" getter="get_color_attachments" default="PackedInt32Array()">
Color attachments in order starting from 0. If this attachment is not used by the shader, pass ATTACHMENT_UNUSED to skip.