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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-03-28 17:32:29 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2023-05-06 22:40:32 +0200 |
commit | 5056c427d32218e85ad79d51788fa7583d48e293 (patch) | |
tree | 3a79b1c09a44a0b24a752c06d21729403063abb0 /doc/classes/RDTextureFormat.xml | |
parent | 64eeb04d2cb2e269d9710c38bdbf366ab3656e76 (diff) | |
download | redot-engine-5056c427d32218e85ad79d51788fa7583d48e293.tar.gz |
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
This brings the overall class reference completion percentage from 87% to 92%.
Diffstat (limited to 'doc/classes/RDTextureFormat.xml')
-rw-r--r-- | doc/classes/RDTextureFormat.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/RDTextureFormat.xml b/doc/classes/RDTextureFormat.xml index 6ba5a62113..ff674a8d7e 100644 --- a/doc/classes/RDTextureFormat.xml +++ b/doc/classes/RDTextureFormat.xml @@ -1,8 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="RDTextureFormat" inherits="RefCounted" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> + Texture format (used by [RenderingDevice]). </brief_description> <description> + This object is used by [RenderingDevice]. </description> <tutorials> </tutorials> @@ -22,22 +24,31 @@ </methods> <members> <member name="array_layers" type="int" setter="set_array_layers" getter="get_array_layers" default="1"> + The number of layers in the texture. Only relevant for 2D texture arrays. </member> <member name="depth" type="int" setter="set_depth" getter="get_depth" default="1"> + The texture's depth (in pixels). This is always [code]1[/code] for 2D textures. </member> <member name="format" type="int" setter="set_format" getter="get_format" enum="RenderingDevice.DataFormat" default="8"> + The texture's pixel data format. </member> <member name="height" type="int" setter="set_height" getter="get_height" default="1"> + The texture's height (in pixels). </member> <member name="mipmaps" type="int" setter="set_mipmaps" getter="get_mipmaps" default="1"> + The number of mipmaps available in the texture. </member> <member name="samples" type="int" setter="set_samples" getter="get_samples" enum="RenderingDevice.TextureSamples" default="0"> + The number of samples used when sampling the texture. </member> <member name="texture_type" type="int" setter="set_texture_type" getter="get_texture_type" enum="RenderingDevice.TextureType" default="1"> + The texture type. </member> <member name="usage_bits" type="int" setter="set_usage_bits" getter="get_usage_bits" enum="RenderingDevice.TextureUsageBits" default="0"> + The texture's usage bits, which determine what can be done using the texture. </member> <member name="width" type="int" setter="set_width" getter="get_width" default="1"> + The texture's width (in pixels). </member> </members> </class> |