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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 19:31:35 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:37:55 +0300
commit693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch)
treec8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/Rect2.xml
parent410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff)
downloadredot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Rect2.xml')
-rw-r--r--doc/classes/Rect2.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml
index ba7dcab2d7..26beafdf37 100644
--- a/doc/classes/Rect2.xml
+++ b/doc/classes/Rect2.xml
@@ -69,7 +69,7 @@
var absolute = rect.Abs(); // absolute is Rect2(-75, -25, 100, 50)
[/csharp]
[/codeblocks]
- [b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner.
+ [b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Redot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner.
</description>
</method>
<method name="encloses" qualifiers="const">
@@ -221,7 +221,7 @@
</member>
<member name="size" type="Vector2" setter="" getter="" default="Vector2(0, 0)">
The rectangle's width and height, starting from [member position]. Setting this value also affects the [member end] point.
- [b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs].
+ [b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Redot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs].
</member>
</members>
<operators>