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author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 19:31:35 +0300 |
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committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:37:55 +0300 |
commit | 693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch) | |
tree | c8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/Rect2.xml | |
parent | 410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff) | |
download | redot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz |
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Rect2.xml')
-rw-r--r-- | doc/classes/Rect2.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Rect2.xml b/doc/classes/Rect2.xml index ba7dcab2d7..26beafdf37 100644 --- a/doc/classes/Rect2.xml +++ b/doc/classes/Rect2.xml @@ -69,7 +69,7 @@ var absolute = rect.Abs(); // absolute is Rect2(-75, -25, 100, 50) [/csharp] [/codeblocks] - [b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. + [b]Note:[/b] It's recommended to use this method when [member size] is negative, as most other methods in Redot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. </description> </method> <method name="encloses" qualifiers="const"> @@ -221,7 +221,7 @@ </member> <member name="size" type="Vector2" setter="" getter="" default="Vector2(0, 0)"> The rectangle's width and height, starting from [member position]. Setting this value also affects the [member end] point. - [b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Godot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs]. + [b]Note:[/b] It's recommended setting the width and height to non-negative values, as most methods in Redot assume that the [member position] is the top-left corner, and the [member end] is the bottom-right corner. To get an equivalent rectangle with non-negative size, use [method abs]. </member> </members> <operators> |