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authorRémi Verschelde <rverschelde@gmail.com>2023-08-07 12:59:23 +0200
committerRémi Verschelde <rverschelde@gmail.com>2023-08-07 13:09:47 +0200
commitfaaf27f28492650cf8bfb71328ab21ab934d0dd7 (patch)
tree76bca66b31aa174b9fa54041cd036d3b26249165 /doc/classes/RenderSceneBuffersRD.xml
parent16a93563bfd3b02ca0a8f6df2026f3a3217f5571 (diff)
downloadredot-engine-faaf27f28492650cf8bfb71328ab21ab934d0dd7.tar.gz
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303. Co-authored-by: betalars <contact@betalars.de> Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com> Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com> Co-authored-by: Raul Santos <raulsntos@gmail.com>
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1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RenderSceneBuffersRD.xml b/doc/classes/RenderSceneBuffersRD.xml
index 3af5b78fcc..d40d835d26 100644
--- a/doc/classes/RenderSceneBuffersRD.xml
+++ b/doc/classes/RenderSceneBuffersRD.xml
@@ -5,7 +5,7 @@
</brief_description>
<description>
This object manages all 3D rendering buffers for the rendering device based renderers. An instance of this object is created for every viewport that has 3D rendering enabled.
- All buffers are organised in [b]contexts[/b]. The default context is called [b]render_buffers[/b] and can contain amongst others the color buffer, depth buffer, velocity buffers, VRS density map and MSAA variants of these buffers.
+ All buffers are organized in [b]contexts[/b]. The default context is called [b]render_buffers[/b] and can contain amongst others the color buffer, depth buffer, velocity buffers, VRS density map and MSAA variants of these buffers.
Buffers are only guaranteed to exist during rendering of the viewport.
[b]Note:[/b] this is an internal rendering server object only exposed for GDExtension plugins.
</description>