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authorRémi Verschelde <remi@verschelde.fr>2022-07-17 11:04:24 +0200
committerGitHub <noreply@github.com>2022-07-17 11:04:24 +0200
commit04d59a5e8f37b179e488a9c648de809da4a966e3 (patch)
tree65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /doc/classes/RenderingDevice.xml
parente3a8ab68ce7497b3752d29965c6a54c50d548144 (diff)
parentd139131aab7f228d5cca612b35289e6abd18e26a (diff)
downloadredot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'doc/classes/RenderingDevice.xml')
-rw-r--r--doc/classes/RenderingDevice.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml
index 0d121a29d2..6248394b1a 100644
--- a/doc/classes/RenderingDevice.xml
+++ b/doc/classes/RenderingDevice.xml
@@ -395,7 +395,7 @@
<description>
</description>
</method>
- <method name="limit_get">
+ <method name="limit_get" qualifiers="const">
<return type="int" />
<argument index="0" name="limit" type="int" enum="RenderingDevice.Limit" />
<description>