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| author | Rémi Verschelde <remi@verschelde.fr> | 2022-07-17 11:04:24 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-07-17 11:04:24 +0200 |
| commit | 04d59a5e8f37b179e488a9c648de809da4a966e3 (patch) | |
| tree | 65a6c1d6cfa959cc010f32284b5f1ba6ed866647 /doc/classes/RenderingDevice.xml | |
| parent | e3a8ab68ce7497b3752d29965c6a54c50d548144 (diff) | |
| parent | d139131aab7f228d5cca612b35289e6abd18e26a (diff) | |
| download | redot-engine-04d59a5e8f37b179e488a9c648de809da4a966e3.tar.gz | |
Merge pull request #60901 from BastiaanOlij/vrs
Adding Variable Rate Shading support to Godot
Diffstat (limited to 'doc/classes/RenderingDevice.xml')
| -rw-r--r-- | doc/classes/RenderingDevice.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RenderingDevice.xml b/doc/classes/RenderingDevice.xml index 0d121a29d2..6248394b1a 100644 --- a/doc/classes/RenderingDevice.xml +++ b/doc/classes/RenderingDevice.xml @@ -395,7 +395,7 @@ <description> </description> </method> - <method name="limit_get"> + <method name="limit_get" qualifiers="const"> <return type="int" /> <argument index="0" name="limit" type="int" enum="RenderingDevice.Limit" /> <description> |
