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author | Rémi Verschelde <remi@verschelde.fr> | 2022-03-04 12:26:29 +0100 |
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committer | GitHub <noreply@github.com> | 2022-03-04 12:26:29 +0100 |
commit | 3078b92dffd59204556037315acebaf2fe46dbff (patch) | |
tree | 2cf27b219f3075e2775d01c5448a1827a66fae68 /doc/classes/RenderingServer.xml | |
parent | 0ff45dd3a7ff28b7fb686cb6e8640926f885038a (diff) | |
parent | b1a295b739eb056557e9f2fe47ac80be6cc6d79d (diff) | |
download | redot-engine-3078b92dffd59204556037315acebaf2fe46dbff.tar.gz |
Merge pull request #58512 from Calinou/light3d-add-distance-fade
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 11 |
1 files changed, 11 insertions, 0 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 11a681b235..ba3f5e10f5 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -1650,6 +1650,17 @@ Sets the cull mask for this Light3D. Lights only affect objects in the selected layers. Equivalent to [member Light3D.light_cull_mask]. </description> </method> + <method name="light_set_distance_fade"> + <return type="void" /> + <argument index="0" name="decal" type="RID" /> + <argument index="1" name="enabled" type="bool" /> + <argument index="2" name="begin" type="float" /> + <argument index="3" name="shadow" type="float" /> + <argument index="4" name="length" type="float" /> + <description> + Sets the distance fade for this Light3D. This acts as a form of level of detail (LOD) and can be used to improve performance. Equivalent to [member Light3D.distance_fade_enabled], [member Light3D.distance_fade_begin], [member Light3D.distance_fade_shadow], and [member Light3D.distance_fade_length]. + </description> + </method> <method name="light_set_max_sdfgi_cascade"> <return type="void" /> <argument index="0" name="light" type="RID" /> |