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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2021-05-23 19:10:26 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-02-06 15:28:59 +0100 |
commit | 7721e19ccc8d71d0bacb7b57499853a6a3291ffa (patch) | |
tree | f7fc533f7f0ba39c179607d2642a69372613bb92 /doc/classes/RenderingServer.xml | |
parent | fd0d2dcabf5b7418691b693cd01baecbb69fdeb9 (diff) | |
download | redot-engine-7721e19ccc8d71d0bacb7b57499853a6a3291ffa.tar.gz |
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box.
- Set bounce feedback to 0.5 by default to get a better quality result.
- Higher values may cause infinite feedback with bright surfaces.
- Increase the number of frames to converge to improve quality
at the cost of latency. Most scenes are fairly static after all.
- Use 75% Y scale by default as most scenes are not highly vertical.
- Reorder the Y scale enum to go from the lowest Y scale to the highest.
Also rename the "Disabled" setting to "100%" for clarity.
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r-- | doc/classes/RenderingServer.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml index 446db40dd8..418373fd98 100644 --- a/doc/classes/RenderingServer.xml +++ b/doc/classes/RenderingServer.xml @@ -4181,11 +4181,11 @@ <constant name="ENV_SSIL_QUALITY_ULTRA" value="4" enum="EnvironmentSSILQuality"> Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality. </constant> - <constant name="ENV_SDFGI_Y_SCALE_DISABLED" value="0" enum="EnvironmentSDFGIYScale"> + <constant name="ENV_SDFGI_Y_SCALE_50_PERCENT" value="0" enum="EnvironmentSDFGIYScale"> </constant> <constant name="ENV_SDFGI_Y_SCALE_75_PERCENT" value="1" enum="EnvironmentSDFGIYScale"> </constant> - <constant name="ENV_SDFGI_Y_SCALE_50_PERCENT" value="2" enum="EnvironmentSDFGIYScale"> + <constant name="ENV_SDFGI_Y_SCALE_100_PERCENT" value="2" enum="EnvironmentSDFGIYScale"> </constant> <constant name="ENV_SDFGI_RAY_COUNT_4" value="0" enum="EnvironmentSDFGIRayCount"> </constant> |