summaryrefslogtreecommitdiffstats
path: root/doc/classes/RenderingServer.xml
diff options
context:
space:
mode:
authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-05-23 19:10:26 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-02-06 15:28:59 +0100
commit7721e19ccc8d71d0bacb7b57499853a6a3291ffa (patch)
treef7fc533f7f0ba39c179607d2642a69372613bb92 /doc/classes/RenderingServer.xml
parentfd0d2dcabf5b7418691b693cd01baecbb69fdeb9 (diff)
downloadredot-engine-7721e19ccc8d71d0bacb7b57499853a6a3291ffa.tar.gz
Tweak default SDFGI settings for better quality
- Enable Read Sky Light to get proper outdoors lighting out of the box. - Set bounce feedback to 0.5 by default to get a better quality result. - Higher values may cause infinite feedback with bright surfaces. - Increase the number of frames to converge to improve quality at the cost of latency. Most scenes are fairly static after all. - Use 75% Y scale by default as most scenes are not highly vertical. - Reorder the Y scale enum to go from the lowest Y scale to the highest. Also rename the "Disabled" setting to "100%" for clarity.
Diffstat (limited to 'doc/classes/RenderingServer.xml')
-rw-r--r--doc/classes/RenderingServer.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index 446db40dd8..418373fd98 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -4181,11 +4181,11 @@
<constant name="ENV_SSIL_QUALITY_ULTRA" value="4" enum="EnvironmentSSILQuality">
Highest quality screen-space indirect lighting. Uses the adaptive target setting which can be dynamically adjusted to smoothly balance performance and visual quality.
</constant>
- <constant name="ENV_SDFGI_Y_SCALE_DISABLED" value="0" enum="EnvironmentSDFGIYScale">
+ <constant name="ENV_SDFGI_Y_SCALE_50_PERCENT" value="0" enum="EnvironmentSDFGIYScale">
</constant>
<constant name="ENV_SDFGI_Y_SCALE_75_PERCENT" value="1" enum="EnvironmentSDFGIYScale">
</constant>
- <constant name="ENV_SDFGI_Y_SCALE_50_PERCENT" value="2" enum="EnvironmentSDFGIYScale">
+ <constant name="ENV_SDFGI_Y_SCALE_100_PERCENT" value="2" enum="EnvironmentSDFGIYScale">
</constant>
<constant name="ENV_SDFGI_RAY_COUNT_4" value="0" enum="EnvironmentSDFGIRayCount">
</constant>