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authorVolTer <mew.pur.pur@abv.bg>2023-04-28 01:35:33 +0200
committerVolTer <mew.pur.pur@abv.bg>2023-05-19 07:04:48 +0200
commit04562662d38a83e1ac1fde2af9572ca38147e772 (patch)
tree135faa9bef16bdb14faf576c25cb832f74d02fb4 /doc/classes/ResourceLoader.xml
parent5bb7d585a5e151f3fa387de7dd97d7aebc5abfd5 (diff)
downloadredot-engine-04562662d38a83e1ac1fde2af9572ca38147e772.tar.gz
Overhaul the top sections of the class reference (Core classes)
Diffstat (limited to 'doc/classes/ResourceLoader.xml')
-rw-r--r--doc/classes/ResourceLoader.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/ResourceLoader.xml b/doc/classes/ResourceLoader.xml
index f804b5a25d..cf52f5017c 100644
--- a/doc/classes/ResourceLoader.xml
+++ b/doc/classes/ResourceLoader.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="ResourceLoader" inherits="Object" version="4.1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- Singleton used to load resource files.
+ A singleton for loading resource files.
</brief_description>
<description>
- Singleton used to load resource files from the filesystem.
+ A singleton used to load resource files from the filesystem.
It uses the many [ResourceFormatLoader] classes registered in the engine (either built-in or from a plugin) to load files into memory and convert them to a format that can be used by the engine.
[b]Note:[/b] You have to import the files into the engine first to load them using [method load]. If you want to load [Image]s at run-time, you may use [method Image.load]. If you want to import audio files, you can use the snippet described in [member AudioStreamMP3.data].
</description>