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authorRémi Verschelde <rverschelde@gmail.com>2018-11-05 08:46:27 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-11-05 08:46:27 +0100
commit5f8af252e87735f7577cc985cbe6ff6f1b3b56f8 (patch)
tree544bfc4b412f3e3f892242c75d1e46f69d59c64b /doc/classes/RigidBody.xml
parent935537c53191e7430a77949eab6b1e50841c19bd (diff)
downloadredot-engine-5f8af252e87735f7577cc985cbe6ff6f1b3b56f8.tar.gz
doc: Use HTTPS for docs.godotengine.org and point to latest branch
Fixes #23509.
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r--doc/classes/RigidBody.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 0977b7ea01..4ff332402b 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -10,7 +10,7 @@
If you need to override the default physics behavior, you can write a custom force integration. See [member custom_integrator].
</description>
<tutorials>
- <link>http://docs.godotengine.org/en/3.0/tutorials/physics/physics_introduction.html</link>
+ <link>https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html</link>
</tutorials>
<demos>
</demos>