summaryrefslogtreecommitdiffstats
path: root/doc/classes/RigidBody.xml
diff options
context:
space:
mode:
authorRémi Verschelde <rverschelde@gmail.com>2018-12-29 00:17:09 +0100
committerRémi Verschelde <rverschelde@gmail.com>2018-12-29 00:17:09 +0100
commitee6f1fa3f8a7aa48ed9becb0039f39e1c7f395cc (patch)
tree1c9dd5a6c265a74dbc5eb637d0fc180edf29a63e /doc/classes/RigidBody.xml
parent04c8a43741656814c86923c89f2dd23646751b96 (diff)
downloadredot-engine-ee6f1fa3f8a7aa48ed9becb0039f39e1c7f395cc.tar.gz
doc: Fix references to setters and misc formatting
Diffstat (limited to 'doc/classes/RigidBody.xml')
-rw-r--r--doc/classes/RigidBody.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/RigidBody.xml b/doc/classes/RigidBody.xml
index 8ad8b34db6..3f28156915 100644
--- a/doc/classes/RigidBody.xml
+++ b/doc/classes/RigidBody.xml
@@ -21,7 +21,7 @@
<argument index="0" name="state" type="PhysicsDirectBodyState">
</argument>
<description>
- Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but [method set_use_custom_integrator] allows you to disable the default behavior and do fully custom force integration for a body.
+ Called during physics processing, allowing you to read and safely modify the simulation state for the object. By default, it works in addition to the usual physics behavior, but the [member custom_integrator] property allows you to disable the default behavior and do fully custom force integration for a body.
</description>
</method>
<method name="add_central_force">
@@ -88,7 +88,7 @@
<return type="Array">
</return>
<description>
- Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0 , see [method set_max_contacts_reported] to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
+ Return a list of the bodies colliding with this one. By default, number of max contacts reported is at 0, see the [member contacts_reported] property to increase it. Note that the result of this test is not immediate after moving objects. For performance, list of collisions is updated once per frame and before the physics step. Consider using signals instead.
</description>
</method>
<method name="set_axis_velocity">