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authorRémi Verschelde <rverschelde@gmail.com>2020-04-23 12:06:06 +0200
committerGitHub <noreply@github.com>2020-04-23 12:06:06 +0200
commitffe07d93327deb548b423048cbc07bcc81b58950 (patch)
tree405652e8dd1e0fbf05d9a0180a336675fd62db1c /doc/classes/ScriptEditor.xml
parent2074b43c6f707c9360f73057c3435df30c49a5a2 (diff)
parenta225265b0a7308f0856c953f57168c490d54995e (diff)
downloadredot-engine-ffe07d93327deb548b423048cbc07bcc81b58950.tar.gz
Merge pull request #37888 from Calinou/doc-editor-only-singletons
Document how some editor classes should be accessed as singletons only
Diffstat (limited to 'doc/classes/ScriptEditor.xml')
-rw-r--r--doc/classes/ScriptEditor.xml1
1 files changed, 1 insertions, 0 deletions
diff --git a/doc/classes/ScriptEditor.xml b/doc/classes/ScriptEditor.xml
index 10d6e5f578..f0ad781f77 100644
--- a/doc/classes/ScriptEditor.xml
+++ b/doc/classes/ScriptEditor.xml
@@ -4,6 +4,7 @@
Godot editor's script editor.
</brief_description>
<description>
+ [b]Note:[/b] This class shouldn't be instantiated directly. Instead, access the singleton using [method EditorInterface.get_script_editor].
</description>
<tutorials>
</tutorials>