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authorMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-14 19:31:35 +0300
committerMuhannad Elbolaky <think-basin-amber@duck.com>2024-10-15 04:37:55 +0300
commit693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch)
treec8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/Shader.xml
parent410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff)
downloadredot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r--doc/classes/Shader.xml4
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml
index b71f9ca1b0..24c47a3f23 100644
--- a/doc/classes/Shader.xml
+++ b/doc/classes/Shader.xml
@@ -1,10 +1,10 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Shader" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
- A shader implemented in the Godot shading language.
+ A shader implemented in the Redot shading language.
</brief_description>
<description>
- A custom shader program implemented in the Godot shading language, saved with the [code].gdshader[/code] extension.
+ A custom shader program implemented in the Redot shading language, saved with the [code].gdshader[/code] extension.
This class is used by a [ShaderMaterial] and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below.
</description>
<tutorials>