diff options
author | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-14 19:31:35 +0300 |
---|---|---|
committer | Muhannad Elbolaky <think-basin-amber@duck.com> | 2024-10-15 04:37:55 +0300 |
commit | 693df36ba9740004dc2d5194ed96f1a8cd9df021 (patch) | |
tree | c8b9b8e6373fe4b28e04ebce1223f74a2fc9a16c /doc/classes/Shader.xml | |
parent | 410ced26cd4533f0068e10fbfefdcb0154ecb0c2 (diff) | |
download | redot-engine-693df36ba9740004dc2d5194ed96f1a8cd9df021.tar.gz |
fix: change "Godot" to "Redot"
Trying to change "Godot" to "Redot" in the doc context while acknowledging the reference to previous Godot versions like Godot 3.X.
Diffstat (limited to 'doc/classes/Shader.xml')
-rw-r--r-- | doc/classes/Shader.xml | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/doc/classes/Shader.xml b/doc/classes/Shader.xml index b71f9ca1b0..24c47a3f23 100644 --- a/doc/classes/Shader.xml +++ b/doc/classes/Shader.xml @@ -1,10 +1,10 @@ <?xml version="1.0" encoding="UTF-8" ?> <class name="Shader" inherits="Resource" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd"> <brief_description> - A shader implemented in the Godot shading language. + A shader implemented in the Redot shading language. </brief_description> <description> - A custom shader program implemented in the Godot shading language, saved with the [code].gdshader[/code] extension. + A custom shader program implemented in the Redot shading language, saved with the [code].gdshader[/code] extension. This class is used by a [ShaderMaterial] and allows you to write your own custom behavior for rendering visual items or updating particle information. For a detailed explanation and usage, please see the tutorials linked below. </description> <tutorials> |