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author | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2021-11-12 21:30:35 +0200 |
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committer | Andrii Doroshenko (Xrayez) <xrayez@gmail.com> | 2021-11-12 21:30:35 +0200 |
commit | 6a673509106bfe7e9c7978d392d8cde3c1b65dc8 (patch) | |
tree | 94a92c809e5d5e16af1f4989050a720eb0479cd3 /doc/classes/ShapeCast2D.xml | |
parent | f979d5977ac77bdc47c1d7865a221a46991e30ab (diff) | |
download | redot-engine-6a673509106bfe7e9c7978d392d8cde3c1b65dc8.tar.gz |
Remove `get_closest_*` methods from `ShapeCast2D`
The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
Diffstat (limited to 'doc/classes/ShapeCast2D.xml')
-rw-r--r-- | doc/classes/ShapeCast2D.xml | 25 |
1 files changed, 0 insertions, 25 deletions
diff --git a/doc/classes/ShapeCast2D.xml b/doc/classes/ShapeCast2D.xml index e202d058b1..74ebafe069 100644 --- a/doc/classes/ShapeCast2D.xml +++ b/doc/classes/ShapeCast2D.xml @@ -39,31 +39,6 @@ [b]Note:[/b] [code]enabled == true[/code] is not required for this to work. </description> </method> - <method name="get_closest_collider" qualifiers="const"> - <return type="Object" /> - <description> - Returns the first object that the shape intersects, or [code]null[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]). - </description> - </method> - <method name="get_closest_collider_shape" qualifiers="const"> - <return type="int" /> - <description> - Returns the shape ID of the first object that the shape intersects, or [code]0[/code] if no object is intersecting the shape (i.e. [method is_colliding] returns [code]false[/code]). - </description> - </method> - <method name="get_closest_collision_normal" qualifiers="const"> - <return type="Vector2" /> - <description> - Returns the normal of the closest intersecting object's shape at the collision point. - </description> - </method> - <method name="get_closest_collision_point" qualifiers="const"> - <return type="Vector2" /> - <description> - Returns the collision point at which the shape intersects the closest object. - [b]Note:[/b] this point is in the [b]global[/b] coordinate system. - </description> - </method> <method name="get_closest_collision_safe_fraction" qualifiers="const"> <return type="float" /> <description> |