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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-06-15 08:54:06 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-06-15 08:54:06 +0200 |
commit | 7927eb60137c49ab6eb6d591accf6409500dbc1e (patch) | |
tree | c17fa33d1f66eb462fe2c4e6e37786bef1d53d7b /doc/classes/Skeleton.xml | |
parent | 8e73629def2132a057c6b444d1b867a5afd66b33 (diff) | |
download | redot-engine-7927eb60137c49ab6eb6d591accf6409500dbc1e.tar.gz |
doc: Remove extraneous empty lines in descriptions
Diffstat (limited to 'doc/classes/Skeleton.xml')
-rw-r--r-- | doc/classes/Skeleton.xml | 3 |
1 files changed, 0 insertions, 3 deletions
diff --git a/doc/classes/Skeleton.xml b/doc/classes/Skeleton.xml index f6662fbe0e..4d826002fe 100644 --- a/doc/classes/Skeleton.xml +++ b/doc/classes/Skeleton.xml @@ -5,11 +5,8 @@ </brief_description> <description> Skeleton provides a hierarchical interface for managing bones, including pose, rest and animation (see [Animation]). Skeleton will support rag doll dynamics in the future. - The overall transform of a bone with respect to the skeleton is determined by the following hierarchical order: rest pose, custom pose and pose. - Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone. - </description> <tutorials> </tutorials> |