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authorAaron Franke <arnfranke@yahoo.com>2020-10-01 04:34:47 -0400
committerAaron Franke <arnfranke@yahoo.com>2020-10-01 23:57:21 -0400
commit439be614f4706705331669a58ce03f14c34ca52f (patch)
tree5d314dc0e0d5d40355bcda7882892d3c88ebe278 /doc/classes/Skeleton3D.xml
parent5e726d8d2025f1bc52299894230d94ef5972cea4 (diff)
downloadredot-engine-439be614f4706705331669a58ce03f14c34ca52f.tar.gz
Link to demos from within the class reference
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r--doc/classes/Skeleton3D.xml2
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index 7ec8fe12fb..fe2cc1f5ad 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -9,6 +9,8 @@
Note that "global pose" below refers to the overall transform of the bone with respect to skeleton, so it not the actual global/world transform of the bone.
</description>
<tutorials>
+ <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
+ <link title="Third Person Shooter Demo">https://godotengine.org/asset-library/asset/678</link>
</tutorials>
<methods>
<method name="add_bone">