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author | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-06-23 16:05:04 +0900 |
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committer | Silc Lizard (Tokage) Renew <61938263+TokageItLab@users.noreply.github.com> | 2024-06-25 18:54:59 +0900 |
commit | 793f3832e5e85bdf7b95acf4761d3c2c05db3df9 (patch) | |
tree | fde881959603215f0c1d294e4ab1fc0ba65e3356 /doc/classes/Skeleton3D.xml | |
parent | 6b281c0c07b07f2142b1fc8a6b3158091a9b124c (diff) | |
download | redot-engine-793f3832e5e85bdf7b95acf4761d3c2c05db3df9.tar.gz |
Rework migration of animate_physical_bones to compatibility
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 1167b70c8d..5829a787a1 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -243,6 +243,8 @@ <return type="void" /> <param index="0" name="enabled" type="bool" /> <description> + This method exists for compatibility with old structures in which the [Skeleton3D] does not have a [PhysicalBoneSimulator3D] as a child, but directly has [PhysicalBone3D]s as children. + In case you need to raycast to it without running [method physical_bones_start_simulation], call this method with [code]enabled == true[/code]. </description> </method> <method name="set_bone_enabled"> |