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author | Yuri Sizov <yuris@humnom.net> | 2021-04-04 23:25:40 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2021-04-04 23:25:40 +0300 |
commit | c526a1e22d088dbe6e9d944903d95cbf4e4436d7 (patch) | |
tree | 49f7a43bbf37ce9c37bd69a07f9c754ca96688bf /doc/classes/Skeleton3D.xml | |
parent | ed2f51b15fee22a35d2a975fd77a70fc291bd8de (diff) | |
download | redot-engine-c526a1e22d088dbe6e9d944903d95cbf4e4436d7.tar.gz |
Fix misformatted documentation from #47435, #42827, #46991
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index cb72ae7e4c..c6dd6fb142 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -245,6 +245,16 @@ [b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space. </description> </method> + <method name="set_bone_name"> + <return type="void"> + </return> + <argument index="0" name="bone_idx" type="int"> + </argument> + <argument index="1" name="name" type="String"> + </argument> + <description> + </description> + </method> <method name="set_bone_parent"> <return type="void"> </return> |