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authorYuri Sizov <yuris@humnom.net>2021-04-04 23:25:40 +0300
committerYuri Sizov <yuris@humnom.net>2021-04-04 23:25:40 +0300
commitc526a1e22d088dbe6e9d944903d95cbf4e4436d7 (patch)
tree49f7a43bbf37ce9c37bd69a07f9c754ca96688bf /doc/classes/Skeleton3D.xml
parented2f51b15fee22a35d2a975fd77a70fc291bd8de (diff)
downloadredot-engine-c526a1e22d088dbe6e9d944903d95cbf4e4436d7.tar.gz
Fix misformatted documentation from #47435, #42827, #46991
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r--doc/classes/Skeleton3D.xml10
1 files changed, 10 insertions, 0 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml
index cb72ae7e4c..c6dd6fb142 100644
--- a/doc/classes/Skeleton3D.xml
+++ b/doc/classes/Skeleton3D.xml
@@ -245,6 +245,16 @@
[b]Note[/b]: The pose transform needs to be in bone space. Use [method world_transform_to_bone_transform] to convert a world transform, like one you can get from a [Node3D], to bone space.
</description>
</method>
+ <method name="set_bone_name">
+ <return type="void">
+ </return>
+ <argument index="0" name="bone_idx" type="int">
+ </argument>
+ <argument index="1" name="name" type="String">
+ </argument>
+ <description>
+ </description>
+ </method>
<method name="set_bone_parent">
<return type="void">
</return>