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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2023-02-12 00:18:33 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2023-02-12 11:39:14 +0800 |
commit | cc384a8228b141882933caa2fe0a396652c85f56 (patch) | |
tree | c8a67e989161df65014a7d37264d88708ea31c54 /doc/classes/Skeleton3D.xml | |
parent | a4c2d8dc7a7f74bd3769dc0616d726f7a02968e2 (diff) | |
download | redot-engine-cc384a8228b141882933caa2fe0a396652c85f56.tar.gz |
Add missing period for sentences in classref
Diffstat (limited to 'doc/classes/Skeleton3D.xml')
-rw-r--r-- | doc/classes/Skeleton3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Skeleton3D.xml b/doc/classes/Skeleton3D.xml index 70986ba06a..bdd3495798 100644 --- a/doc/classes/Skeleton3D.xml +++ b/doc/classes/Skeleton3D.xml @@ -240,7 +240,7 @@ <description> Sets the global pose transform, [param pose], for the bone at [param bone_idx]. [param amount] is the interpolation strength that will be used when applying the pose, and [param persistent] determines if the applied pose will remain. - [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform + [b]Note:[/b] The pose transform needs to be a global pose! To convert a world transform from a [Node3D] to a global bone pose, multiply the [method Transform3D.affine_inverse] of the node's [member Node3D.global_transform] by the desired world transform. </description> </method> <method name="set_bone_name"> |