diff options
author | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
---|---|---|
committer | luz paz <luzpaz@users.noreply.github.com> | 2022-01-02 01:03:58 -0500 |
commit | a124f1effed40f5fa232b814469bf1ce57043897 (patch) | |
tree | 6825577f9523f745565fb02b1325c09dd1c30536 /doc/classes/SkeletonModification3DCCDIK.xml | |
parent | 9f058674acebf9a7a0704cdbc26dc9f6d853b16e (diff) | |
download | redot-engine-a124f1effed40f5fa232b814469bf1ce57043897.tar.gz |
Fix various typos
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn`
Update editor/import/resource_importer_layered_texture.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update doc/classes/TileSetScenesCollectionSource.xml
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/graph_edit.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/resources/animation.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Update scene/gui/rich_text_label.cpp
Co-authored-by: Raul Santos <raulsntos@gmail.com>
Revert previously committed change
Diffstat (limited to 'doc/classes/SkeletonModification3DCCDIK.xml')
-rw-r--r-- | doc/classes/SkeletonModification3DCCDIK.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SkeletonModification3DCCDIK.xml b/doc/classes/SkeletonModification3DCCDIK.xml index 55777ab0f4..606dce4961 100644 --- a/doc/classes/SkeletonModification3DCCDIK.xml +++ b/doc/classes/SkeletonModification3DCCDIK.xml @@ -4,7 +4,7 @@ A modification that uses CCDIK to manipulate a series of bones to reach a target. </brief_description> <description> - This [SkeletonModification3D] uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to maniuplate a chain of bones in a Skeleton so it reaches a defined target. + This [SkeletonModification3D] uses an algorithm called Cyclic Coordinate Descent Inverse Kinematics, or CCDIK, to manipulate a chain of bones in a Skeleton so it reaches a defined target. CCDIK works by rotating a set of bones, typically called a "bone chain", on a single axis. Each bone is rotated to face the target from the tip (by default), which over a chain of bones allow it to rotate properly to reach the target. Because the bones only rotate on a single axis, CCDIK [i]can[/i] look more robotic than other IK solvers. [b]Note:[/b] The CCDIK modifier has [code]ccdik_joints[/code], which are the data objects that hold the data for each joint in the CCDIK chain. This is different from a bone! CCDIK joints hold the data needed for each bone in the bone chain used by CCDIK. CCDIK also fully supports angle constraints, allowing for more control over how a solution is met. |