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authorRémi Verschelde <rverschelde@gmail.com>2021-07-30 15:28:05 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-07-30 15:29:52 +0200
commit7adf4cc9b5de6701a41e27690a69b9892d5eed85 (patch)
tree0019e6d1b7cd993b81d5bba268074cfc4e10a213 /doc/classes/SoftBody3D.xml
parenta1c19b9a1e53f78c75c13cb418270db80057b21a (diff)
downloadredot-engine-7adf4cc9b5de6701a41e27690a69b9892d5eed85.tar.gz
doc: Use self-closing tags for `return` and `argument`
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there.
Diffstat (limited to 'doc/classes/SoftBody3D.xml')
-rw-r--r--doc/classes/SoftBody3D.xml48
1 files changed, 16 insertions, 32 deletions
diff --git a/doc/classes/SoftBody3D.xml b/doc/classes/SoftBody3D.xml
index b143c60d9d..16f80c43bc 100644
--- a/doc/classes/SoftBody3D.xml
+++ b/doc/classes/SoftBody3D.xml
@@ -11,72 +11,56 @@
</tutorials>
<methods>
<method name="add_collision_exception_with">
- <return type="void">
- </return>
- <argument index="0" name="body" type="Node">
- </argument>
+ <return type="void" />
+ <argument index="0" name="body" type="Node" />
<description>
Adds a body to the list of bodies that this body can't collide with.
</description>
</method>
<method name="get_collision_exceptions">
- <return type="Array">
- </return>
+ <return type="Array" />
<description>
Returns an array of nodes that were added as collision exceptions for this body.
</description>
</method>
<method name="get_collision_layer_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="bit" type="int" />
<description>
Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_collision_mask_bit" qualifiers="const">
- <return type="bool">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
+ <return type="bool" />
+ <argument index="0" name="bit" type="int" />
<description>
Returns an individual bit on the collision mask.
</description>
</method>
<method name="get_physics_rid" qualifiers="const">
- <return type="RID">
- </return>
+ <return type="RID" />
<description>
</description>
</method>
<method name="remove_collision_exception_with">
- <return type="void">
- </return>
- <argument index="0" name="body" type="Node">
- </argument>
+ <return type="void" />
+ <argument index="0" name="body" type="Node" />
<description>
Removes a body from the list of bodies that this body can't collide with.
</description>
</method>
<method name="set_collision_layer_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="bit" type="int" />
+ <argument index="1" name="value" type="bool" />
<description>
Sets individual bits on the layer mask. Use this if you only need to change one layer's value.
</description>
</method>
<method name="set_collision_mask_bit">
- <return type="void">
- </return>
- <argument index="0" name="bit" type="int">
- </argument>
- <argument index="1" name="value" type="bool">
- </argument>
+ <return type="void" />
+ <argument index="0" name="bit" type="int" />
+ <argument index="1" name="value" type="bool" />
<description>
Sets individual bits on the collision mask. Use this if you only need to change one layer's value.
</description>