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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-22 08:23:23 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-05-22 08:46:01 +0200 |
commit | f008e98ea2392070053f13cd3fcac64c5430588d (patch) | |
tree | 024f3f01b6c2efe6a01708388d3bd71cf642b71b /doc/classes/SphereShape3D.xml | |
parent | 7b8c574401b3b3a211fd478eaa3fbb99b6dbb798 (diff) | |
download | redot-engine-f008e98ea2392070053f13cd3fcac64c5430588d.tar.gz |
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
Diffstat (limited to 'doc/classes/SphereShape3D.xml')
-rw-r--r-- | doc/classes/SphereShape3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SphereShape3D.xml b/doc/classes/SphereShape3D.xml index 63084f024e..b4713b1d41 100644 --- a/doc/classes/SphereShape3D.xml +++ b/doc/classes/SphereShape3D.xml @@ -11,7 +11,7 @@ <link title="3D Physics Tests Demo">https://godotengine.org/asset-library/asset/675</link> </tutorials> <members> - <member name="radius" type="float" setter="set_radius" getter="get_radius" default="1.0"> + <member name="radius" type="float" setter="set_radius" getter="get_radius" default="0.5"> The sphere's radius. The shape's diameter is double the radius. </member> </members> |