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author | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-17 10:43:23 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2018-01-17 10:43:23 +0100 |
commit | 6c46787749879e4afe37e652446801fc6f4cd8f1 (patch) | |
tree | e67dac921e8c7a07097500b9fe4384bd3461fc11 /doc/classes/SpotLight.xml | |
parent | ff59c562f745de957e8395fc02af1e5d7377a302 (diff) | |
download | redot-engine-6c46787749879e4afe37e652446801fc6f4cd8f1.tar.gz |
doc: Replace some more "val" with "value" + sync
Diffstat (limited to 'doc/classes/SpotLight.xml')
-rw-r--r-- | doc/classes/SpotLight.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpotLight.xml b/doc/classes/SpotLight.xml index 58489cae2c..68b2eec3a1 100644 --- a/doc/classes/SpotLight.xml +++ b/doc/classes/SpotLight.xml @@ -7,7 +7,7 @@ A SpotLight light is a type of [Light] node that emits lights in a specific direction, in the shape of a cone. The light is attenuated through the distance and this attenuation can be configured by changing the energy, radius and attenuation parameters of [Light]. TODO: Image of a spotlight. </description> <tutorials> - http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html + http://docs.godotengine.org/en/3.0/learning/features/3d/lights_and_shadows.html </tutorials> <demos> </demos> |