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authorHaoyu Qiu <timothyqiu32@gmail.com>2023-09-05 15:54:29 +0800
committerHaoyu Qiu <timothyqiu32@gmail.com>2023-09-05 15:57:39 +0800
commit4675e047bb5ea5455c02f727d5ae681da42d7bc6 (patch)
treef4ec7a0bd7998ad5dc4a9f14fbe31a1326afa8cf /doc/classes/SpringArm3D.xml
parent75de1ca76871fdf7f5a9e081aa57ec0e33061107 (diff)
downloadredot-engine-4675e047bb5ea5455c02f727d5ae681da42d7bc6.tar.gz
Fix unmatched brackets in the documentation
Diffstat (limited to 'doc/classes/SpringArm3D.xml')
-rw-r--r--doc/classes/SpringArm3D.xml2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
index 6e12d9a613..99389fb78d 100644
--- a/doc/classes/SpringArm3D.xml
+++ b/doc/classes/SpringArm3D.xml
@@ -4,7 +4,7 @@
A 3D raycast that dynamically moves its children near the collision point.
</brief_description>
<description>
- [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check.
+ [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).
</description>
<tutorials>
</tutorials>