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author | Haoyu Qiu <timothyqiu32@gmail.com> | 2023-09-05 15:54:29 +0800 |
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committer | Haoyu Qiu <timothyqiu32@gmail.com> | 2023-09-05 15:57:39 +0800 |
commit | 4675e047bb5ea5455c02f727d5ae681da42d7bc6 (patch) | |
tree | f4ec7a0bd7998ad5dc4a9f14fbe31a1326afa8cf /doc/classes/SpringArm3D.xml | |
parent | 75de1ca76871fdf7f5a9e081aa57ec0e33061107 (diff) | |
download | redot-engine-4675e047bb5ea5455c02f727d5ae681da42d7bc6.tar.gz |
Fix unmatched brackets in the documentation
Diffstat (limited to 'doc/classes/SpringArm3D.xml')
-rw-r--r-- | doc/classes/SpringArm3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml index 6e12d9a613..99389fb78d 100644 --- a/doc/classes/SpringArm3D.xml +++ b/doc/classes/SpringArm3D.xml @@ -4,7 +4,7 @@ A 3D raycast that dynamically moves its children near the collision point. </brief_description> <description> - [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check. + [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check). </description> <tutorials> </tutorials> |