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author | Patrick Owen <patowen95@gmail.com> | 2024-09-28 19:02:06 -0400 |
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committer | Patrick Owen <patowen95@gmail.com> | 2024-09-29 05:57:19 -0400 |
commit | d720eb80e176bf7455f37cfff9e336c95bc911f4 (patch) | |
tree | 7a628f6a934ff7bd1e77e3a522e0f4517a0927c8 /doc/classes/Sprite2D.xml | |
parent | 1fc82087658066935bed9e1350d62e334c7e0309 (diff) | |
download | redot-engine-d720eb80e176bf7455f37cfff9e336c95bc911f4.tar.gz |
Clamp UV-coordinates to centers of outermost texels when configured to do so
In addition, fix region_filter_clip_enabled documentation to be consistent with AtlasTexture.xml, since that is the option whose behavior was fixed
Diffstat (limited to 'doc/classes/Sprite2D.xml')
-rw-r--r-- | doc/classes/Sprite2D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/Sprite2D.xml b/doc/classes/Sprite2D.xml index d73cb02d94..239c4dcf09 100644 --- a/doc/classes/Sprite2D.xml +++ b/doc/classes/Sprite2D.xml @@ -76,7 +76,7 @@ If [code]true[/code], texture is cut from a larger atlas texture. See [member region_rect]. </member> <member name="region_filter_clip_enabled" type="bool" setter="set_region_filter_clip_enabled" getter="is_region_filter_clip_enabled" default="false"> - If [code]true[/code], the outermost pixels get blurred out. [member region_enabled] must be [code]true[/code]. + If [code]true[/code], the area outside of the [member region_rect] is clipped to avoid bleeding of the surrounding texture pixels. [member region_enabled] must be [code]true[/code]. </member> <member name="region_rect" type="Rect2" setter="set_region_rect" getter="get_region_rect" default="Rect2(0, 0, 0, 0)"> The region of the atlas texture to display. [member region_enabled] must be [code]true[/code]. |