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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-24 18:31:35 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-10-24 18:40:01 +0200 |
commit | fb742cb16f8f1715ca98e674cdbfecda81f8d80b (patch) | |
tree | 6dea775637f5bfde3b9825d16f305e043cb3f782 /doc/classes/StandardMaterial3D.xml | |
parent | 040f49ed6e71a6e7f23d763c4b56095cbf319ef7 (diff) | |
download | redot-engine-fb742cb16f8f1715ca98e674cdbfecda81f8d80b.tar.gz |
Document the BaseMaterial3D class
This makes the class 100% documented again.
Diffstat (limited to 'doc/classes/StandardMaterial3D.xml')
-rw-r--r-- | doc/classes/StandardMaterial3D.xml | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/classes/StandardMaterial3D.xml b/doc/classes/StandardMaterial3D.xml index bd6e5cdfa2..0f6a3168eb 100644 --- a/doc/classes/StandardMaterial3D.xml +++ b/doc/classes/StandardMaterial3D.xml @@ -4,7 +4,7 @@ Physically based rendering (PBR) material that can be applied to 3D objects. </brief_description> <description> - StandardMaterial3D's properties are inherited from [BaseMaterial3D]. + [StandardMaterial3D]'s properties are inherited from [BaseMaterial3D]. [StandardMaterial3D] uses separate textures for ambient occlusion, roughness and metallic maps. To use a single ORM map for all 3 textures, use an [ORMMaterial3D] instead. </description> <tutorials> <link title="Standard Material 3D and ORM Material 3D">$DOCS_URL/tutorials/3d/standard_material_3d.html</link> |