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| author | Rémi Verschelde <remi@verschelde.fr> | 2021-07-15 23:18:08 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-07-15 23:18:08 +0200 |
| commit | 7aa44bef1ebef91bcb1c728e39007d8f5bf276ff (patch) | |
| tree | 002365e3c5595d1256d05897bf7ea37d13648702 /doc/classes/StaticBody2D.xml | |
| parent | 008a3f23ff6a2d6c06bb1815a691a54231646f93 (diff) | |
| parent | d12b44ca13bf442560fdfaa2353806991505201b (diff) | |
| download | redot-engine-7aa44bef1ebef91bcb1c728e39007d8f5bf276ff.tar.gz | |
Merge pull request #49327 from nekomatata/sync-to-physics-2d
Move sync to physics to StaticBody2D
Diffstat (limited to 'doc/classes/StaticBody2D.xml')
| -rw-r--r-- | doc/classes/StaticBody2D.xml | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/doc/classes/StaticBody2D.xml b/doc/classes/StaticBody2D.xml index 85915a53fe..326bf58e22 100644 --- a/doc/classes/StaticBody2D.xml +++ b/doc/classes/StaticBody2D.xml @@ -29,6 +29,9 @@ The physics material override for the body. If a material is assigned to this property, it will be used instead of any other physics material, such as an inherited one. </member> + <member name="sync_to_physics" type="bool" setter="set_sync_to_physics" getter="is_sync_to_physics_enabled" default="false"> + If [code]true[/code] and [member kinematic_motion] is enabled, the body's movement will be synchronized to the physics frame. This is useful when animating movement via [AnimationPlayer], for example on moving platforms. Do [b]not[/b] use together with [method PhysicsBody2D.move_and_collide]. + </member> </members> <constants> </constants> |
